One suggestion to avoid them all !!

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blooski
DONATOR
Joined: 07/05/2014 - 18:58
Tue, 11/04/2014 - 05:35 #1
Status: 
Under development

Edit 16/04/2015 : crossed Rime circles, please comments if you see other new avoidances.
Edit 20/11/2014 : Added some more traps ...
Edit 9/11/2014 : Added those nasty blood pools from Path of the Drowned in Act V.

Within the land :

Traps (Act 1 - Field of misery)
Falling Tree Log (Act 1 - where you encounter goatmens)
Falling Axe (Halls of Agony - level 1)
Poison spore (Moonseed - Act2 - Dalghur Oasis)
Meteor falling from the sky (Act 3 - Stonefort)
Demonic Forges (Act 3 - Arreat Crater)
Demonic Mines (Act 3 - Battefield)
Toxic vapors (Act IV - The Silver Spire Level 1, The Silver Spire Level 2)
Blood pool (Act V - Paths of the Drowned)
Furnace Vents (Act V - Plague tunnels)
Fortress Freezing Gate and Shock Towers (Act V - Pandemonium Fortress)
Pillar of Fire (Act V - Firestorm event in Plague tunnels)

Champions and/or Elites affixes or specific skills:

- Affixes : Wormhole,
Vortex (Edit: ComMan: Vortex cannot be avoided)
Jailer (Edit ComMan: jailer cannot be avoided)
Firechains (Edit: ComMan: firechains cannot be avoided)

- Specific skills :
Man Carver's charge (Butcher RG), Agnidox's Mark of Fire (Fire rune on the ground - RG), Blighter (Plague and Plaguestrom - RG), Bloodmaw (Cave-In (falling rocks) - RG), Erethon (Poison Blast and Poison Explosion - RG), Rime (ice rings - RG)

White mobs :

- Grotesque explosion (Act I - Cathedral (1-4), Defiled Crypt, The Weeping Hollow / Act 3 - Icefall Caves)
Uniques : Bellybloat the Scarred (Cathedral) - Braluk Grimlow (Cathedral) - Ekthul (Abandoned Cellar) - Fezuul (Dahlgur Oasis) - Horrus the Nightstalker (Weeping Hollow) - Ragus Grimlow (Cathedral)

- Wood Wraith spore drops (Act 1 Fields of Misery)
Uniques : The Old Man (The Secluded Grove event, Fields of Misery)

- Punisher jumps (Act V westmarch)
Uniques : Ankou (Briarthorn Cemetery, Grave Situation event) - Getzlord (Westmarch Commons) - Ghrentuloth (Westmarch Heights) - Micheboar (Westmarch Heights) - Pontius (Westmarch Commons) - Therk (Westmarch Commons) - Uzkez the Annihilator (Westmarch Commons, Killing Floor, A Shameful Death event).

- Fallen Lunatic (Act 2 - The Storm Halls, The Unknown Depths, Ancient Path, Dahlgur Oasis and Desolate Sands / Act 3 The Barracks (1) and The Keep Depths (2))
Uniques : Ember the RG spawns them

- Betrayed poison explosion (Act II - Eastern Channel, Hidden Aqueducts, Hidden Channel, Sewers of Caldeum, Tomb of Khan Dakab, Tomb of Sardar, Waterlogged Passage and Western Channel)

- Mallet Lord melee attack (Act IV - The Silver Spire Level 1, The Silver Spire Level 2)
Uniques : Amok the Breaker - Aspect of Destruction - Hammermash - Sledge - Perendi (Rift Guardian)

- Beast's charge (Act I - Southern Highlands, Fields of Misery, Northern Highlands, Leoric's Hunting Grounds / Act 3 - Icefall Caves)
Uniques : Bonefire (Alley of Embers) - Charger (Fields of Misery) - Growler (Fields of Misery) - Red Rock (Southern Highlands)

- Dark Berserker smashing attack (Act I - Wortham, Highland Caves, Halls of Agony, Highlands Passage and The Lyceum / Act II - Hadi's Claim Mine, Road to Alcarnus, Town Cellar, Secret Altar and Stinging Winds,  Alcarnus, Sandy Cellar, Hidden Conclave / Act III - The Keep Depths)
Uniques : Battlerage the Plagued (Halls of Agony) - Bludgeonskull the Mauler (Halls of Agony) - Boneslag the Berserker (Halls of Agony) - Bonesplinter (Alcarnus) - Bradshaw the Behemoth (Ruined Cistern) - Jacobs the Gigantic (Ruined Cistern) - Malthous (Arreat Crater) - Manning the Monstrous (Ruined Cistern) - Sammash (Alcarnus) - Shatterbone (Alcarnus) - Treefist Woodhead (Halls of Agony) - Wargiant (Restless Sands event)

- Morlu casters' meteor storm (Act IV - The Silver Spire Level 1, The Silver Spire Level 2)
uniques : Aspect of Hatred, Mephisto's Disciple - Malfeas the Abhorrent, Hand of Corruption - Rhau'Kye, the Eye of Flame - Sao'Thall, Embodiment of Hatred - Ember (Rift Guardian) - Rime (Rift Guardian) - Xah'Rith the Keywarden (Keywarden)

 

ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Tue, 11/04/2014 - 14:17

Ah, finally some suggestion that seems to be gathering all of them :D
Go on with extending the list. If possible, can you let us know in which map is easy to meet the mobs (makes it easier for us to search)


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Support must go through forums
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nesvarbu
Joined: 09/12/2014 - 08:23
Wed, 11/05/2014 - 02:32

How about Mallet Lord's melee attack from act 4 hell rifts and Beast's charge attack, or Man Carver's (Butcher RG version) charge as well


Sometimes looking over scripts for M6 and Danetta for all the lazy DHs out there!
blooski
DONATOR
Joined: 07/05/2014 - 18:58
Wed, 11/05/2014 - 03:51

Yeah Mallet Lord was on my list too, just forgot !! I will update the list accordingly.

By the way nesvarbu, love the cookiecutter script :)

stankfeet
DONATOR
Joined: 10/04/2014 - 05:31
Thu, 11/06/2014 - 09:55

Rime's ice rings, mainly the only reason i die in rifts, my DH just stands on them


blooski
DONATOR
Joined: 07/05/2014 - 18:58
Thu, 11/06/2014 - 17:11

Added to the list, thanks stankfeet !

ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Sat, 11/08/2014 - 17:04

Even the title is great now


NO support by private message.

Support must go through forums
Support - Beta

blooski
DONATOR
Joined: 07/05/2014 - 18:58
Sun, 11/09/2014 - 06:34

Hope it will be useful for future devs.

blayze
Joined: 11/21/2014 - 00:21
Mon, 12/08/2014 - 14:05

I think of that list, Grotesque explosions are by far the most common cause of death and they seem to be spawnable on any map/act.


nesvarbu
Joined: 09/12/2014 - 08:23
Wed, 12/17/2014 - 03:03

Still pretty sure adding avoidances at least to the more common death causes from the list, could bump the bot to running a good 5 or so GR levels higher than is currently now possible, perhaps not in time quite yet, but would push in the right direction.

Scared to think how much time and effort it took to compile this list, but props to the author


Sometimes looking over scripts for M6 and Danetta for all the lazy DHs out there!
DeNNii
DONATOR
Joined: 01/04/2015 - 08:45
Sat, 01/24/2015 - 06:53

so is there a easy way to maki it avoind all these.
Stupid bot stands in poison pools and other lame ass damage dealing effects from mobs.
It only avoids a small portion of the affixes
sometimes i see it avoid 1 arcane laser by going through a few (2-5 others) even when it could have gone in a safe direction.
Butcher eg it just stands in the fire... its the easiest fight in the game so wtf....


ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Wed, 02/25/2015 - 18:09

Going under development
We may not take all of them into consideration, but I'll try to have the one I like :D into the bot


NO support by private message.

Support must go through forums
Support - Beta

ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Thu, 02/26/2015 - 15:56

Can't create games tonight
They don't want us to work


NO support by private message.

Support must go through forums
Support - Beta

scpark
Joined: 02/05/2015 - 21:36
Thu, 03/05/2015 - 08:04

gg


Alerean
DONATOR
Joined: 10/21/2014 - 15:17
Sun, 03/22/2015 - 00:31

If there is one that is just impossible to do without, it's Grotesque explosions. They are literally the bane of my existence. If I get a Greater Rift with them, I know I'll either have to babysit the bot, or just leave the game. Also the straight lines of poison that sometimes checker the ground can be just as detrimental.


Cap
DONATOR
Joined: 06/16/2014 - 22:10
Mon, 04/06/2015 - 19:22

I dont get what this suggestion is supposed to acomplish. All the bot can read is whats in memory and whats in the game files. What you guys want the bot to avoid is all animations which are mostly server side. The bot doesn't know what animations are. All the bot can do is avoid actor circles which most of what you posted is just avoiding the fkin monster as a whole or spell actor as a whole. If all the Devs need are additional actor names then a lot of us can provide them with that for additional avoidance. But a list like this makes it harder, not easier.  I can probably look at every one of those suggested avoidances and say if its possible to avoid or not.


blooski
DONATOR
Joined: 07/05/2014 - 18:58
Thu, 04/16/2015 - 09:00

Hi peeps,
I was away for several months, just geting on pace with everything.
@ComMan Thank you for the implemententations of some of the avoidances from the list, I saw that the new bot avoids GRG circles, that great !

@Cap : I agree with u, the goal is to make it easier and not harder, I will be happy to remove the useless ones.

Cheers,
B.

Kriek
Joined: 01/20/2016 - 06:47
Sun, 01/24/2016 - 10:07

This list is neat. A bit old today, but still. I'm having troubles with Perendi GR.  my toon just stays put, and gets slapped. 


Edik65
DONATOR
Joined: 12/03/2015 - 06:04
Sat, 02/06/2016 - 03:46

Add rift boss Hamelin's "rat pack" moving AOE insta death.


donnybro
Joined: 10/16/2015 - 12:25
Thu, 03/10/2016 - 04:12

No one mentioning Sand Wasp Projectiles? They really hurt on higher GR Tiers. Good thing is, they place an actor and can be tracked, like THUD does atm.

Want to check if a skill is avoidable? Use THUD, press F11 (debug mode) while you see it on screen. If it has a circle around it + description, it is most likely avoidable!

unowen
DONATOR
Joined: 09/23/2015 - 16:03
Sat, 04/02/2016 - 06:33

Orlash is a real pain. Is there anything we can do about it? The toon only needs to move 5/10y to avoid it but it usually stands in the way and gets fried.


donnybro
Joined: 10/16/2015 - 12:25
Fri, 04/15/2016 - 12:38 (Reply to #21)

Not possible, it is server sided.

Only thing you could implement is an avoidance circle around him.

xorchan
DONATOR
Joined: 09/23/2015 - 00:37
Sun, 02/12/2017 - 08:16

Perendi is a real pain for sure. If you get one-shot by his attacks you have no choice but to die 20 times in a row; because the bot can't avoid at all.

Problem is, there's no actor - so you'd need to detect the perendi attack animation and project a danger zone in front of him.


Westerguard
DONATOR
Joined: 03/20/2015 - 09:59
Tue, 10/10/2017 - 13:55

How about Blood Stars from the Succubi? They hit like a truck.


unowen
DONATOR
Joined: 09/23/2015 - 16:03
Tue, 04/03/2018 - 14:35

If you could add the derviche's spin, that would be awesome.

My Impale DH survives almost anything but this. I would even accept skipping elites if a derviche is among them as they are so painful.


Toltek
DONATOR
Joined: 10/25/2014 - 07:33
Fri, 12/21/2018 - 11:19

Good stuff!


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