Announcing conditional casting

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Joined: 03/20/2014 - 17:34
Fri, 03/05/2021 - 17:59 #1


It has been a while since we had not been posting a news. Today, we have an announcement to make !

In the dark alleys of the beta program, some of the most assiduous users came up with the idea that they needed more control over the way skills are cast.
Not really an idea, rather a necessity. In the past, it used to be impossible for example to properly script builds based on chantodo stacks count, nor skeletal mage builds. Even though we had added some hardcoded stuff in the ros-bot engine to counter such issues, it was not very well supported.

After a few rounds of work, we are happy and excited to announce the imminent release of the first conditional casting features.
We hope to add more functions in the future and make more parts of the engine support conditional casting.

!IsBuffActive(666, ExcitedByconditional) ?

It does not make much to tell that the overall efficiency of ros-bot is going to increase by 30% or by a mere 5%, in the sense that this feature does not only allow for an efficiency increase; it also allows for the support of previously unsupported builds.

The release should happen within 48 hours; it will become visible in the download page with a few other fixes/features and the conditional fields in scripts will be made visible to everyone.
Our tier-2 license type (currently known as Premium) will include the feature during the public testing phase that will follow the release; it will then be exclusive to some tier-3 license type.

Conditional casting is promising, but its adoption is still to be evaluated. Some scripters from the beta program have already updated their scripts. You can alternatively try their scripts or try your luck with the feature and provide some feedback in order to help designing upcoming developments of this feature.

The Ros-BoT team

Joined: 07/27/2017 - 06:46
Fri, 03/05/2021 - 18:20

Finnaly we got it, this is great news! Well done to the devs, looking forward for this :)

Joined: 06/04/2014 - 09:01
Fri, 03/05/2021 - 18:24

working on this project has been a pleasure, over time my excitement has grown for this feature as i understood the gravity of the change more and more!

im updating as i have time; some scripts will need completely new copies specific for conditions though... stay tuned!

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 10/07/2018 - 08:19
Sat, 03/06/2021 - 12:14

Hyped !

Joined: 03/18/2018 - 22:26
Mon, 03/08/2021 - 12:20

Cool! What builds are supported and are there any scripts that can make use of this for testing?

Joined: 01/02/2016 - 08:38
Tue, 03/09/2021 - 13:15

The limitations can be found in the conditional casting guide:

Not supported yet

  • Pets
  • Charges (e.g. Raekor Barb)
  • Querying the selected monster (e.g. SelectedMonster_IsBuffActive(), SelectedMonster_BuffStackCount(), SelectedMonster_BuffTimeLeft())

Meaning conditional casting is useful for most builds.

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Joined: 04/01/2021 - 07:52
Wed, 04/07/2021 - 23:04

turbo hud 왜 이렇게 비쌉니까? 무슨 게임보다 허드가 더 비싸게 치이는건 처음 보내요..