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03/13/2017 - 16:37 2.060
  • Sequence: Bounties: Fixed Kill Cydaea: Bot was in some cases taking portal to arreat crater
  • Sequence: Bounties: Fixed chests not being considered in Altar Of Sadness and Zigurat
  • Sequence: Bounties: Fixed chests not being considered for greedy miner
  • Sequence: Uber Realms: Added a 5 seconds delay before TPing after ubers are dead in order to avoid missing drops
  • Sequence: Ubers keys: Modified A4 run in order to force a better map exploration (will reduce "no more cps" logs)


  • Overlay: Better display for XP and CP Timeouts
  • Overlay: Separate Full/non-full info


  • FastMode Settings: Client and Website: Tolerance marked as DEPRECATED
  • FastMode Settings: Website: Added StuckTimeDetection
02/08/2017 - 16:36 2.058
  • Sequence: Bounties: Fixed a potential crash for Battlefield Store 2
  • Sequence: The Vault: reverted a change preventing the sequence to run
  • Engine: Updated list of cursed chests
  • Global Settings: Options added: LootGroundCaches, LootRacks, LootNormalChests
02/06/2017 - 17:00 2.057
  • Engine: Act 5 portals: Complete redesign: expect better behavior when running a5 bounties/maps
  • Sequence: Bounties: A5: Reworked The Hive
  • Cache: Fixed set items still being cached even when DoNotCacheLegendaries option was used

Note: if in rift, you find any A5 portal that doesn't work properly, please fill a report with a screenshot showing the two portals AND the same screenshot with the F8 overlay displayed
02/04/2017 - 09:30 2.056

End of Early Access period

  • CacheSettings: Added options to cache rift and grift progress globes
  • CacheSettings: Added an option to prevent the bot from caching legenrady items (use with a pickit that does not pick any legendary items)
  • Bounty: Fixed map for The Black King Legacy Crypt
01/26/2017 - 15:51 2.055 Early Access

Under Early Access until February 4th, 2017

  • Script: Fixed demonic hellbearers attack
  • Script: When having Epiphany up, bot should avoid attacking monsters in dangers (in order to avoid dash striking to them, right in the danger)
  • Engine: Log added for "Stop received from the website" bug investigation
  • Master profile: Added possibility to create "cache settings".

Two options are available for now in cache settings

  1. Cache Elites: elites are added to the POICache as soon as they are visible
  2. Cache Goblins: golbins are added to the POICache as soon as they are visible

An element in POICache gets remembered and the bot is forced to navigate to its world position, thus enabling the bot to not forget any elite/goblin if it has been seen at least once
01/20/2017 - 16:52 2.053 Early Access

Under Early Access until February 4th, 2017

  • Sequence: Bounties: Fixed a configuration of map for Battlefield Store 2
  • Sequence: Bounties: Fixed Eternal woods
  • Engine: Modified an internal settings that may prevent previous level missclicks
  • GUI: now displays a message in case you try running bounties with a script that has no action targetting a specific type of mobs (e.g. not attacking white mobs, or not attacking elites)
01/19/2017 - 14:19 2.052 Early Access

Under Early Access until February 4th, 2017

  • Scripts: Added on the website a new move type: Town (on top of existing type Walk/Approach/Evade)

​It allows people to define a move action for in town movement. If none is defined in the script, bot uses normal move in town. Check this script as an example
Note: Steed charge, Strafe and WW cannot be used in town (bot won't use them even if you define a Move:Town action using one of these skills)
01/18/2017 - 16:26 2.051 Early Access

Under Early Access until February 4th, 2017

  • Compatible with patch
  • Hex Chicken should work properly with Arachyr's Set
  • Strafe is not used anymore in town (a new Movement type will be created soon)
01/18/2017 - 01:36 2.05L Early Access
01/17/2017 - 15:34 2.05k Early Access

Under Early Access until February 4th, 2017

  • Scripts: Hex + chicken + arachyr fixed (script used for testing)
  • Scripts: "Attack + Elite" with density is now picking monster of interest among elites only (densest one). It may lead to situations where the bot get stuck by the crowd, but should help in focusing elites
  • Engine: Town routine: Identification: Try to book of Cain a second time if necessary (losing archon form is breaking the first try)
  • Engine: Town routine: Fix for repair A5 (the whole repair tab stuff has been reworked. There is still an extra delay that we will fix later)
  • Engine: Town routine: Now using custom script defined "Walk" type "Move" action to move in town (e.g. bot is using teleport in town if defined as a move action)
  • Sequence: Bounty: Fixed Clear the Foundry (A3)