When out of keys or pool - restarting game + mark failed run before doing normal rift

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Mlok
Joined: 11/21/2019 - 07:30
Wed, 12/11/2019 - 04:47 #1

When doing GR and run out of keys or out of pool, than bot restart game and mark last run as failed and in new game do normal rift (instead stay in game and do normal rift directly). Previous version worked ok - doesn't restart game and directly run normal rift.
I have 100% "stay in game probability" setting.
Does anybody have same problem?

Bot Version: 
3.620
Release Type: 
Public
Sequence Used: 
rift
Sequence Settings: 
[BotParameters]
DoGreaterRift = True
FastRift = True
HomeTown = Act1
FastGreaterRift = True
BreakAfterBossKilled = True
BreakAtRiftEnd = False
ExplorationDistance = 40
StayInGameProbability = 100
GreaterRiftLevel = 121
GemChoice = All
GreaterRiftKeyToKeep = 0
NoXpPoolDecision = Rift
EmpoweredRift = True
QuitGRiftOnBoss = False
CowLevel = False
BreakAfterPool = False
Custom Script Used: 
1
Custom Pickit Used: 
1
FastMode Settings: 
not relevant
Avoidance Settings: 
not relevant
Frequency Of Apparition: 
100%
Issue Description: 
When doing GR and run out of keys or out of pool, than bot restart game and mark last run as failed and in new game do normal rift (instead stay in game and do normal rift directly). Previous version worked ok - doesn't restart game and directly run normal rift.
Reproduction procedure: 
Allways when out of keys or pool.
Logs: 
-
Mlok
Joined: 11/21/2019 - 07:30
Wed, 12/11/2019 - 14:15

I figured it out, it is bug, but it could be avoided.

For lower GR it was working.

Thats way I checked all timeouts. It was set corectly.
I have for GR 17 min timeout for game, thats enough.

But I had 8 min timeout for regular rift. That should be enough.

When bot end GR and have not key or pool and should start normar rift, than probably checks timeout for regular rift and counts duration of last GR to it (which is mistake).

I increased timeout for regular rift to 17 min (which should not be needed) too and It began to work.


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