Releases

There will be performing a major maintenance operation on friday night (Europe time).
It is planned so that bots keep running, but clearly the site will be taken down for a few hours.

 

This means no script edition, no coins purchase, no forum, no license renew etc... for a few hours.

 

Get your trial key

Live community: https://discord.gg/s39XdMV

New user ? Check guides​ or ask the discord bot

09/19/2014 - 03:43 RoS BoT 1.02

Sequence:

  • Rift: re-work of part of the logic
  • Rift: Added a DoTrial option

Script:

  • Custom script: fix: unused spells are properly discarded if not found in game: (bot shouldn't say: casting XXX if XXX is not a spell you have in game)

Pickit:

  • All: Fix: Legendaries potions are not considered autopickable anymore (should solve some issue while picking them)
  • Pickit: Free: Added horadric caches AND RiftKeys to the list bot cannot sell
  • All: fix: plans don't stack (bot knows it now)

General:

  • Fix: red armor and TPSafe
  • Avoidance: Flee and Stay: optimization
  • Fix: index error that was preventing new users to run the bot
  • Fix cptimeout for breakables
  • Fix wp coords in A5 (miss click on map while trying to interact with vendor)
  • Fix error if key exception
  • General: bot now checks some of your game settings to make sure they are as stated in the Getting Started guide
09/19/2014 - 03:43 RoS BoT 1.01

Sequence:

  • Custom scripts: Now handles moving to monster according in accordance to dangers (bot shouln't move to monster straight line, but turn around the monster for example)
  • Custom scripts: Fix: now attacking properly (monster center and not on feet)
  • Custom scripts: new usage option for buffs: Force recast: Spell is recast as soon as not in cooldown (use that for skills you wanna see always active)
  • All handwritten scripts are considered deprecated
  • All: scripts can now used beyond the screen limits attack ranges (bot attack as soon as possible)

Script:

  • Rift sequence is back. It handles normal rifts, trials and greater rifts

Pickit:

  • A few modifications not to sell, salvage new 2.1 items

General:

  • Bot is now looting items using items label.
  • Avoidance: Now has life limit options
  • FastMode: Fix: loops
  • Removed some wrongly classified monsters (pools, a4 pillars...)
  • Salvage now uses mass salvage buttons
  • Gold timeout is now an XP timeout
  • Overlay: now displays dangers only when entering a danger zone
  • Navigation: Fix: Exception while entering a map (please report if you experience it)
09/19/2014 - 03:42 RoS BoT 1.0b

Sequence:

  • Sequence: Adventure: Better categories
  • Sequence: Boutnies: Better categories

Script:

  • Custom script edition comes online
  • Custom script does not need you to specify skill slot. It's automatically discovered at run time
  • Custom script now handles archon

Pickit:

  • Pickit: Base: Categories

General:

  • GUI: Configure screens now have categories
  • Fixed: bot can now be launched from any map
  • Fixed: tp and FastMode bug
  • New overlay (should work better, faster, and be sexier) and should work for everyone
  • Avoidance: Created two algorithms
  • Avoidance: gizmos (corpses, chests, shrines) etc... are now properly handled. Doors are opened even if there is a danger right behind the door
  • Avoidance: overlay now displays dangers radius AND dangers detection distance. It's gonna help to set up your avoidance settings
  • Overlay: can be toggled ON/OFF by pressing F4 (just F4, not alt+F4 uh :) )
  • Compatibility with patch 2.1 (salvage ok, 5th stash tab, rifts KO, bounties ok)
09/19/2014 - 03:42 RoS BoT Beta 38c

General:

  • No wait on gizmo that within a danger's effect area. Will prevent the bot from not opening a door with a monster right behind it.
09/19/2014 - 03:42 RoS BoT Beta 38c

Script:

  • Script: CustomSkill: Fixes AvoidMonsters description

General:

  • AvoidanceSettings: new parameter ElitesDistance
  • Avoidance algorithm: reworked. No monster avoidance in FastMode. Bot should stop trying to get items/chest/gold that are within any danger's range
  • Fixed: was not reading ini files
09/19/2014 - 03:42 RoS BoT Beta 38a

Pickit:

  • Pickit: Added GEM_PICK_ONLY_IMPERIAL
  • Pickit: Base, Free: Added X1_SpectralHound_Skull_promo_01 to always keep in inventory

Sequence:

  • Sequence: UberKeysFarming: Description

Script:

  • Script: Added: DemonHunter_Sentries
  • Script: Added Monk_RaimentPalm
  • Script: Added DemonHunter_VaultedSentries

General:

  • General: fixed overflow xp counter
  • General: CPTimeout is now user-configurable in Global Settings
  • General: updated description text for FastRunTolerance
  • General: Added a new menu: File Menu > FastMode Settings
  • General: Added some FastMode settings: FastModeKillELites and FastModeEliteScanRange
  • General: Bot engine is now able to avoid monsters and/or affixes
09/19/2014 - 03:41 RoS BoT Beta 37i

Important:

This version provide a new dll called "ServiceStack.Text.dll".
Now every fatal error and failed bounties will be logged on a Loggly server.
No personnal datas are sent to Loggly server, only the stacktrace of the fatal error, and the run which the bot failed.
If you don't want to send this datas, you just have to delete the dll from the RoS-BoT.exe folder.

Features:

No new Bot feature this time but :

  • The Bot check for a new update at startup
  • Bounties A2 are now 100% implemented
  • You can set a FastRunTolerance in Global Setting, increase or decrease monster scan while running a fast bounty.

fixes:

  • Experience counter is now accurate, even if you are paragon > 583
  • Fixed Ghom exception
  • Bloodshards are now stored in POICache
  • New level of log : None
  • Quit the bot should correctly release keys.
  • Fixed Rift problem when the bot would enter rift, and failed few seconds after
  • CustomSkill Move usage may not work properly for non-channeling skill
  • Many little fixes/optimizations
09/19/2014 - 03:41 RoS BoT Beta 37c

Fixes:

  • Bot may not loot every items on the ground after opened a cache
  • Bot can stuck in A3/A4 town after opened a cache, and go to open a Rift
  • Added/Imrproved/Fixed some bounties
  • Fixed nav on Act 2
09/19/2014 - 03:41 RoS BoT Beta 37

New features:

  • Act II & III bounties (not 100% done)
  • Bot can open horadric caches (Open caches option in Global settings)

Sequences:

  • FastHellRift in Adventure mode (1st level in fast mode)
  • Fix a lot of bounties

Script:

  • DemonHunter_VaultedChakrams: added
  • Add distance scan range in custom skill

General:

  • Stairs should be better handled
  • Minimap marker improved
  • Fix a huge list of bug :D
09/19/2014 - 03:40 RoS BoT Beta 36c

Sequence:

  • Sequence: Bountiesandrift: bot will run rift if you have only 5 keys (equals)
  • Sequence: Adventure: Added a fast hellrift map
  • Sequence: Bounties: fixed some misconfigured fastrun options
  • Sequence: Bounties: HellRift: fixes fast run while taking portal to level 2
  • Sequence: Bounties: act1: desactivated PreciousOre
  • Sequence: Bounties: Act 1: Desactivated Dataminer
  • Sequence: Bounties: added some act 2/3 bounties. Don't use that except if you wanna test them.

Script:

  • Script: Wizard_Orb: added an option to handle different types of armor
  • Script: Wizard_Orb: fixed some potential null exceptions
  • Script: Customskill: Added a GlobalMonsterDistanceScan setting. Bot won't take monsters farther than this into consideraton

General:

  • Pressing F1 displays the AABB system in the overlay
  • AABB system: added "new paragon" button. Shouldn't reset paragon anymore
  • Fixed Z in stairs. Bot shouldn't het stucked on top of stairs anymore
  • Fixed vendorloop (blacksmith, book of cain, jeweller). Bot shouldn't end up stucked in town
  • Fixed takeportal
  • Minimap marker: won't update if closer than 100 yards. Wait 1 second max
  • Lootarchive: updated with PlayerName (usefull for people botting several accounts)

Known issues:

  • Bot tries to sell hellish staff of herding materials
  • Whirmsyshire sequence: Bot will stash the new staff. Old version is not stashed and works properly
  • Adventure > Sewer 2 > Will trigger an exception
  • Stash needs to have 4 tabs. Stash with less than 4 tabs may end up in getting stucked while stashing

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