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05/28/2016 - 17:13 2.03

End of 2.4.1 Early Access

  • In town navigation (faster town routine)
  • Sequence: Ubers keys and realms: Added some logs for issue #429140
  • Engine: TpSafeMap: Fixed CpTimeout by reseting position of origin to current PositionTimeout
  • Engine: Added timeouts reset when failing a run
05/19/2016 - 13:56 2.02f Early Access
  • Custom script: fixes an error for crusaders, leading to spells being wrongly cast
05/18/2016 - 16:15 2.02e Early Access
  • Engine: Added a log when reseting timeouts (may be of some use understanding the CpTimeout wrongly handled event)
  • Engine: VendorLoop: Slowed the identification progress bar scanning


  • GUI: fixed an exception for users without any master profile
05/14/2016 - 11:34 2.02d Early Access
  • Engine: Gems: Updated list of UpgradeLimitedGems (Gogok can now be upgraded over 50)
  • Engine: Fixed an issue when TPing and launching a cursed event


  • Sequence: Rift: Potential fix for early grift quitting issue (Limited the next level portal detection to 150 yards)


  • GUI: Rework of the bot user interface
05/09/2016 - 14:09 2.02c Early Access

(Under Early Access until May, 28th)

  • Master profiles: fixed an issue when loading/unloading pickits when switching from rift/grift sequence (engine used to switch when entering a new game, using rift pickit iven though there were keys in stash)


  • Engine: Local run: Fixed an issue when, during a local run (e.g. when taking care of a cursed shrine/chest), the bot would stop moving if local run CPs were too close
  • Engine: Town portal: Potential fix for the infinite "Moving to position of origin" loop
  • Engine: Vendor routine: Potential fix for the situation where the bot would not repair although it had to


  • Sequence: Bounties: Oasis of Dhalgur: Fixed an issue with a gizmo considered as a door at the tomb of khan dakab entrance
  • Sequence: Bounties: Fixed Kao Ahn map
  • Sequence: Grift: Urshi: Gems selection has been updated to make sure a gem is actually selectable before trying to upgrade it
04/29/2016 - 09:00 2.02a Early Access
04/28/2016 - 18:02 2.02 Early Access

Under Early Access (Premium Keys only) until 28th of May 2016

  • Support for 2.4.1



  • Fast mode + density actions now have a setting for elites minions (when editing a custom script, or fast mode setting, you'll be prompted to fill those new fields. Non updated scripts/fast mode settings will use a default value of 1 for minions weight). Note: minions are white elites that are linked to a rare (yellow) elite


  • Custom script: Support for steed charge like movement (check Move Around option)


  • GUI: re-added links for profiles, scripts, pickits, and contextual tooltip for sequence
  • GUI: Tools menu is back


  • Sequence: Uber realms: Fixed Heretic's abode door attack (should now use script preferences -> Use to break items option)
  • Sequence: Campaign Mode: Acte 2: Fixed sewers of caldeum
  • Sequence: Greater rifts: new option : quit grift as soon as the boss is present
03/15/2016 - 11:39 2.01d

This has not been thouroughly tested (didn't go through beta program)

This version adds two sequences:

  • The Vault
  • The Cow Level

Both are opened in town using the cube. They require you to have wether a puzzle ring wether a bovine bardiche in inventory

It also adds a global setting called "Open All Resplendent Chests"

Possible (thus no limited to) side effects:

  • Bot doesn't close the cube interface anymore (if ever it's been missclicked)
  • Bot doesn't know how to check yet if the item is actually in the cube (as long as it right cliks it, it assumes it's in the cube)
  • Gold piles in the vault are whitelisted. Behavior is strange, but they should work. Please take screenshots if your character keeps attacking weirdly and fill report issues
03/08/2016 - 03:30 2.01c