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11/08/2016 - 14:43 2.04L
  • GUI: Fix debug menu dump buttons


  • Engine: Invigorating gem not limited to 50 levels anymore
  • Engine: Potential fix for buff loops not being reactivated in case the before runstep would cancel them (this bug was occuring for whymsidale and in game vault only, leading to buffs not being properly cast)
  • Engine: Added FastrunGizmoWhiteList interesting gizmos dropping rare items (e.g. special chests). This hasn't been witnessed as working during beta testing


  • Pickit: Base: Fixed a bug leading to the bot trying to salvage the Staff of cow


  • Sequence: Rift: Greater rifts now have a specific check for potentially present monsters right between guardian's death and urshi. This runs skips items picking if urshi is close

Note: this version also contains undocumented Start/Stop feature from the website due to additional work being required on the website. More information shall be released about this point later
09/03/2016 - 04:29 2.04h
08/30/2016 - 15:54 2.04f Early Access

Early Access until 3rd of September 2016

  • GlobalSettings: two options for goblins hunting in Global settings:

BreakOnWhimsydale = False
BreakOnVault = False

They allow sequence breaking and will result in the bot taking goblin portals
Note: Their default value is FALSE. They are engine globals, thus valid for any sequence you may use

  • Sequence: New: "Rainbow goblin hunting"
  • Sequence: Bounties: Fixed BonusOrderAct and DoNotGetCache option conflicts
  • Engine: Randomization of in town interaction with vendors/kadala and world map.

Note: can be adjusted by editing keys in GlobalSettings.ini file (values are milliseconds)

MaxRandom = 250
MinRandom = 100
08/25/2016 - 05:59 2.04d

Early Access until 3rd of September 2016

  • Compatibility with patch

​Note: Quickly tested (bounties a2, rift, grift). Report issues using the support section
08/14/2016 - 15:38 2.04b

Early access until September, 3rd.

  • Sequence: Bounties: Now has a "DoNotGetCacheDelay" option. If "DoNotGetCache" is set to true, the bot will wait at the end of a bounty game, beeping every 5 seconds, for you to call you friend and/or you to grab the caches by hand. Once the delay is over, the bot will leave the game without grabbing caches
08/03/2016 - 17:17 2.04 Early Access
06/14/2016 - 01:38 2.03d
  • Engine: Fixed a bug where the bot would hesitate between taking a portal and getting interest in other stuff (e.g. picking items)
06/12/2016 - 10:08 2.03c
  • Engine: Potential fix radial density only scripts (the concept of radial being an opportunity attack was leading to a potential issue depending on monster density when taking a portal to another level)


  • Sequence: Bounties: A3/A4: Move to Town WP before getting the cache from Tyrael
  • Sequence: Whimsyshire:
    - bot picks staff from stash if not already in inventory
    - lower time lost at entrance (no more time lost due to killing monsters)
    - fast mode option enabled
  • Sequence: Bounties: Added a DoNotGetCache option
  • Sequence: Rift: Added a HomeTown option (bot will teleport to this town before opening any rift/grift)
  • Sequence: TheVault: Modification of the run
  • Sequence: AdventureMode: Added a fast mode option (this sequence is back to beta stage, there may be side effects)

Note: none of those changes has gone though beta phase. Please report any issue in the support forums
05/31/2016 - 15:09 2.03b
  • Sequence: Bounties: A3/A4: bot perfoms a movement to town WP if it had to vendor stuff
05/29/2016 - 16:10 2.03a
  • Fixed in town navigation when moving from a town to another town (this fixes the uber realms sequence)