Wisdom of Rathma

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SD86
DONATOR
Joined: 01/14/2015 - 23:40
Wed, 08/09/2017 - 16:57 (Reply to #101)

I've always been a scripter tho. Its just that I've only made one public (because at the time there was no other script that served a similar purpose).  I don't really care about likes or upvotes, I just wanted to do my part for the community.

Generally if a script exists that I'm satisfied with I don't bother recreating the wheel unless i feel like I can definitely do it better or really want to take it in a different direction. I often replicate and will make small changes to see how it compares.  I have my own necro script which is similar to yours. I get more exp on my own script than on yours, but i'm too undergeared to draw any conclusions from that. 

I test lots of other peoples scripts to see if the bot performs better than mine. then if it does, I copy what I like.


SD86
DONATOR
Joined: 01/14/2015 - 23:40
Wed, 08/09/2017 - 13:59

Sorry for being spammy. I'm putting each point i have to make in a separate post so it doesnt get overwhelming. I know it gets hard when someone gives you a big list of shit you have to read.  Obviously your script is awesome, but I have a vested interest in making it as awesome as it possibly can be.

I see you have your mage attack as something that isnt discretionary.  I was thinking it may do better if you set it up as an Attack+Density so that you can force it to prioritize elites if possible.

A mage will kill whatever you target first. (linked to video proof) 

It seems to kill whatever target you give it first. Then randomly select its own target after that (probably based on what is closest to it. i'm not sure)

If you make this change, it may be worthwhile to put the skeleton elite buff at higher priority than the regular attack buff. This way they will freeze the elites that your mages are attacking - just to make sure you get full advantage of your krysbin.

 


rek
DONATOR
Joined: 05/28/2015 - 02:15
Wed, 08/09/2017 - 20:13 (Reply to #103)

So this one... Where to begin. 

The mages and I don't get along very well.  The way the dev team decided to implement them is totally wrong IMO.  I've been pretty vocal about in the beta forum/discord and talked to Tyreal quite a bit about it as well. 

I've gone through about 58 different iterations of Mage actions over the last couple weeks.  The one that's live now works better than anything else I've tried so far including density based attack actions. 

They attack what you're targeting, as you mentioned. The script targets priorities quite well with the bone spike actions. Whatever the necro is bone spiking ends up being targeted by the summoned mages. 

I'm probably not going to be in a hurry to muck with the Mage functionality.  Why fix what ain't broke type of thing. ROS should hopefully have a patch coming soon that will give us better Mage control so that will most likely be when I make further adjustments there. 

As for skeletons, the first action is just a buff action to keep jesseth buff up. Any time an elite is near, the elite action overrides it and recommands them.  This was all done intentionally to use command skeletons as few times as possible so as not to waste essence since we aren't using reaper wraps or the cubed 2-hander that give bonus essence to bone spikes. 

SD86
DONATOR
Joined: 01/14/2015 - 23:40
Wed, 08/09/2017 - 16:23 (Reply to #104)

Okay - sounds like you've put lots of through into it.

If i can replicate the script and get any better results with any changes I will let you know.


renoquin
Joined: 03/22/2015 - 15:16
Wed, 08/09/2017 - 15:08

I'm running into an issue where the script will walk up to Orek but not close the rift.  THen logs out resulting in a huge loss of GR Close XP and a "failed run" despite it gemming up and collecting gear.  Anyone else?


rek
DONATOR
Joined: 05/28/2015 - 02:15
Wed, 08/09/2017 - 16:04 (Reply to #106)

If you copied my settings from the master profile, the game timeouts are set to 10 minutes. If you're running a higher GR level that's taking you like 9 minutes to clear, it would explain why your necro is leaving games. Either bump the timeout up some or bump your GR level down some. If that's not what's causing it, I'm really not sure what else it could be. 

natu
DONATOR
Joined: 10/19/2015 - 13:46
Wed, 08/09/2017 - 15:50

how much time you need for the grift?


blueray_master
Joined: 12/22/2015 - 01:59
Wed, 08/09/2017 - 16:47

rek, I solved all my devour issues by changing the timer on all the Bone Spikes from 0 ms to 50 ms. 

 


rek
DONATOR
Joined: 05/28/2015 - 02:15
Wed, 08/09/2017 - 18:30 (Reply to #109)

Oh nice.  What devour rune are you using btw?  Cause SD just pointed out a bit ago that some of em need "force recast" checked so I was thinking that's probably what the issue was.  

blackandblue
DONATOR
Joined: 05/10/2014 - 02:09
Wed, 08/09/2017 - 19:08

Have you looked at the Harvest of Anguish rune for Bone Armor? 
It seems to speed me up nicely.
Maybe not useful for pushing, but on speed runs it might be optimal.


daddy.love
Joined: 12/31/2015 - 19:00
Wed, 08/09/2017 - 19:32

Oh man, I love it.  Thanks to you and the others for tuning this so nicely.  Sub par gear on my Rathma set, missing augments etc. and I bashed out 160/hr overnight test.


Icelance
DONATOR
Joined: 03/18/2015 - 14:09
Thu, 08/10/2017 - 00:28

I see some times bot can stuck in the corner, anyone have same problem? I'm using your master profile and same gear from d3planner.


blueray_master
Joined: 12/22/2015 - 01:59
Thu, 08/10/2017 - 01:53

I'm using cannabilize.
 


rek
DONATOR
Joined: 05/28/2015 - 02:15
Thu, 08/10/2017 - 08:00 (Reply to #114)

Can you try the latest update I pushed last night to see if it's still a problem for you?  The "force recast" setting seems to spam devour a lot more often.  I'd rather avoid changing the bone spike actions to 50ms if at all possible.

blueray_master
Joined: 12/22/2015 - 01:59
Thu, 08/10/2017 - 10:45

I will test your latest update after I finish my current test.

I'm experimenting with a two additional Skeletal Mage rules, that fires every 10 seconds and just use 40 essence. Their purpose is to ramp up more quickly between packs. I've noticed that sometimes the bot has zero/two mages out and less than than 50% essence, so it take a little while to ramp up the DPS. These extra rules are suppose to get 4 mages out ASAP. Here is my rule:

Skill: Skeletal Mage

Usage: Attack

Timer: 10 000.00ms

Do not use during fast mode: false

Stand still: true

Move around: false

Ignore position calculation: false

Use to break items: 1

Attack distance: 50yResource: Primary

Resource level specified as a percentage: 0

Minimum resource level: 40.00

Min life level: 0% of health

Channeling: 0

I have two of these just after your skeletal mage rule.

 

 


rek
DONATOR
Joined: 05/28/2015 - 02:15
Thu, 08/10/2017 - 11:25 (Reply to #116)

Yeah that's one of the changes I'm waiting on from the ROS-BOT dev team... Currently they consider the buff from skeletal mages "active" when we have 10 mages out... Which is obviously incorrect.  We're also capped at 10 mages and unable to summon more until 2 expire which is also incorrect.  We should be able to continue to summon them even when we have 10 to refresh the oldest mages with new ones.

So in one of the next patches, it will hopefully be changed to consider the buff active once we have 4 mages out and then allow us to cast as many more as we want from there.  That way we can use a low essence value "buff" action to make sure we always have at least 4 mages active and additional attack actions to summon stronger ones from there which should improve things quite a bit.

As I've mentioned before, I've tried almost every combination of buffs, attack buffs, density buffs, attack density, various timers, essence values, multiple actions etc. to get it closer to ideal.  Still nothing has worked better than the "keep it simple" method that's live now.  But if anyone thinks they have a method that works better... not just visually... but actually improves long term performance numbers... I will certainly put it in to beta for some long term test runs. 

jmabasa
DONATOR
Joined: 05/24/2015 - 12:14
Thu, 08/10/2017 - 12:46

Hi. Skeletal mages only last 2 seconds without the ring and the passive right? I was reading in your update that they last 6 seconds? Thanks for the clarification.


rek
DONATOR
Joined: 05/28/2015 - 02:15
Thu, 08/10/2017 - 12:54 (Reply to #118)

By default, all skeletal mage runes have a 6 second summon duration except for life support which lasts 8 seconds.  The passive adds 25% to the default duration then the ring adds another 4 seconds.

jmabasa
DONATOR
Joined: 05/24/2015 - 12:14
Thu, 08/10/2017 - 12:59

Hi. Thanks for the quick response. I'm just wondering why it says that skeletal mages last 2 seconds at the diablo site? Shouldn't they update this if they last 6 seconds?


rek
DONATOR
Joined: 05/28/2015 - 02:15
Thu, 08/10/2017 - 13:11 (Reply to #120)

You should file it as a bug report with Bliz, I'm sure they'll get right on it.  Along with fixing the dozens of in game Necromancer bugs... :p

jmabasa
DONATOR
Joined: 05/24/2015 - 12:14
Thu, 08/10/2017 - 13:15

LOL! Thanks dude! 


jmabasa
DONATOR
Joined: 05/24/2015 - 12:14
Thu, 08/10/2017 - 14:14

Hi again! Could you re-upload your D3 planner for the T13 speed farming? It's coming out blank right now. Thanks!


ciprisoc
Joined: 08/24/2016 - 10:27
Thu, 08/10/2017 - 14:16

I can not see the setup on d3planner you can put it back


fz64
Joined: 07/22/2017 - 15:03
Thu, 08/10/2017 - 14:22

My bot usually go back and try to touch an already consumed Shrine
This wate a lot of time.
Does this happens to you guys?


Icelance
DONATOR
Joined: 03/18/2015 - 14:09
Thu, 08/10/2017 - 14:43 (Reply to #125)

This bug is not related with the script, script work fine it is engine problems.


Icelance
DONATOR
Joined: 03/18/2015 - 14:09
Thu, 08/10/2017 - 15:00

@rek actually I'm at 1500p and run 78 gr with 350b/h~ 11g/h for 1.30 hour when I finish the pool and the bot start to search the pool and all exp go down to 245b/h~ for you what think is better start run full pool and after search pool or start with all pool and after run normally without search pool? Thank you!


zummin
DONATOR
Joined: 07/08/2015 - 22:32
Thu, 08/10/2017 - 16:32 (Reply to #127)

@icelance is it possible to see your gear? I have 16xx para in season and do only 200b/hr no pools


dakeyras
Joined: 04/26/2017 - 05:42
Thu, 08/10/2017 - 15:22

@Iceland i think you should do 2 tests (at least 8hrs to have stable values) :
1. how much xp/hour you do without pool and no search for pool
2. how much xp/hour you do without pool and search for pools

Then choose the best !


Winelover
Joined: 11/05/2014 - 05:04
Fri, 08/11/2017 - 05:34

Hi rek,
is build linked in 1th page updated?

Why for amulet you use

  • Physical Damage
  • INT
  • CHC

Isn't better to have

  • Physical Damage
  • CHC
  • CHD

??

THX


rek
DONATOR
Joined: 05/28/2015 - 02:15
Fri, 08/11/2017 - 08:02 (Reply to #130)

The Wisom of Kalan always rolls INT/Attack Speed by default cause #BlizReasons... So the best roll you can hope to get is either 20% phys/INT/Crit Dmg or INT/Crit/Crit Dmg.

vx6546wb
DONATOR
Joined: 02/10/2015 - 20:07
Thu, 08/10/2017 - 16:54

Great script...just started gearing for a necro. It performs very well with absolute crap gear.

I was wondering if anyone -- with decent gear -- has tried a variation like
http://www.diablofans.com/builds/93858-smooth-singularity-gr80-speed-far...

I realize that LoD and Simulacrum have big time cool downs -- but have been watching the streams with it and it seems to function pretty well.

Also has an interesting point on Jess/command skeletons vs scythe and phylachtery

I have no where near the gear to try it out...just looked interesting. 


vx6546wb
DONATOR
Joined: 02/10/2015 - 20:07
Thu, 08/10/2017 - 16:57

@ iceland
- I have two recs

1. If you can't be around the bot and do a little play on your own -- I would just run it without pools. They don't last long enough at that paragon to make it worth it.
2. If you can play by hand every few hours - I would recommend crafting polearms for bardache - jump to the cow level and you can get 10 pools in 10-15 minutes. Then complete a run with full pools.


Fabiaz1n
Joined: 12/16/2016 - 08:47
Thu, 08/10/2017 - 18:33

This scrip is amazing!!!! Works ultra super hyper mega bkn.


SourPatch12368
DONATOR
Joined: 07/19/2014 - 10:34
Thu, 08/10/2017 - 20:25

What is it that you are using in the video to show damage and the extra little things all over?  I'm not familiar with any addons and can't find any on google.


daddy.love
Joined: 12/31/2015 - 19:00
Thu, 08/10/2017 - 20:51 (Reply to #135)

@speshulk926  looks like turbohud

http://www.ownedcore.com/forums/diablo-3/turbohud/


SourPatch12368
DONATOR
Joined: 07/19/2014 - 10:34
Thu, 08/10/2017 - 23:06

ty!


angelexo808
Joined: 08/04/2017 - 06:56
Fri, 08/11/2017 - 01:31

the survivability on this is really low.


Icelance
DONATOR
Joined: 03/18/2015 - 14:09
Fri, 08/11/2017 - 05:20 (Reply to #138)

What!? The survivability with this script is perfect i run 78/80 for 12/13h with 0 dead and 0 failed run..


rek
DONATOR
Joined: 05/28/2015 - 02:15
Fri, 08/11/2017 - 08:04 (Reply to #139)

Did you miss the part in the OP where I mentioned you need lots of health? Twice? In bold letters?  :p

sphinky
DONATOR
Joined: 12/25/2014 - 20:27
Fri, 08/11/2017 - 06:21

I thought the survivability was bad until I had a few minor upgrades, then had to jump up to 77s just to get the games per hour back to 10. Insane script. Buried my fully geared impale DH.


dakeyras
Joined: 04/26/2017 - 05:42
Fri, 08/11/2017 - 07:06

Yeah survivability is very good, i'm pushing GR85 with 1100 paragon and almost no death... only bad point is my dps being too low :)
From my tests, FastMode is better.. I couldn't complete GR85 with normal mode, but was ok with fastmode


nasioc
Joined: 12/04/2015 - 08:23
Fri, 08/11/2017 - 08:36


Got it! it passed my wiz =(

GR82
Para-39xx
Prestacked keys / Search for Pools
 


pretoriano2131970
DONATOR
Joined: 07/29/2015 - 08:00
Fri, 08/11/2017 - 09:41

You have fastmode and avoidances.

Can you pass me ?.

Thank you.


nasioc
Joined: 12/04/2015 - 08:23
Fri, 08/11/2017 - 10:05 (Reply to #144)

they are in the OP


vx6546wb
DONATOR
Joined: 02/10/2015 - 20:07
Fri, 08/11/2017 - 10:56

I have been playing around with the script -- having fun.
The Necro gives us a lot of variability!

- I rolled a decent enough HF ami - Overwhelming Essence
- I changed a few passives to include spreading malediction
- I added frailty - aura of frailty ---> DOESN'T REQUIRE A CAST (so it's very nice)

Anytime the bots gets within range the monster is hit with a frailty curse -- proc'ing malediction (which will last 30 secs - botr keeps running, but the bonus should follow)

So small groups that the bot runs past add to the over all damage and big groups die faster

Can't be sure if it helps much...haven't run it long enough...but fun to try.


russianvr4
Joined: 03/17/2017 - 02:05
Fri, 08/11/2017 - 11:26

rek, haelp me git gud :(

310b/hr with crap gear that i spent 3 hrs crafting, 3400 para, gr78


nasioc
Joined: 12/04/2015 - 08:23
Fri, 08/11/2017 - 12:13 (Reply to #147)

how did Rek put this yesterday... ooooh ya


doublerainbow
Joined: 03/02/2017 - 14:39
Fri, 08/11/2017 - 12:36

noob question – when we link to a script, do we get the updates automagically – or do we need to do anything?


vx6546wb
DONATOR
Joined: 02/10/2015 - 20:07
Fri, 08/11/2017 - 12:57

@doublerainbow - you get the updates automatically


vx6546wb
DONATOR
Joined: 02/10/2015 - 20:07
Fri, 08/11/2017 - 16:00

Looking at a few of the technical things about the Necro

1. If you are running decrepify and dropping bone armor (for whatever reason) - DON'T CUBE Scythe of the Cycle - it only works when bone armor is up. Change over to Reilena's Shadow Hook.
2. Krysbin's ring works when monsters are SLOWED and then use another control impairing effect - bone spike stuns, Command Skeles freeze, bone armor stuns -- the only thing slowing enemies is BOTT -- which only has a 15ft radius. Would it be better to use decrepify to get the larger impact of slowed enemies - better proc effect of Krysbins. If so...see item 1. Or would it be better to drop blood rush and run both bone armor and decrepify?

Thoughts?


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