「vigd」Barbarian WhirlRend - Crimson

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Joined: 06/04/2014 - 09:01
Fri, 02/07/2020 - 23:13 #1


If you are looking for the Conditional version of this, it is here.

If you run this script alongside Vigbarb Rifts/Cowsmake sure your skill order is the same or you will have issues swapping armories in town. If you are looking for a push script you can find it here.

CDR maxed on as many items as you can get (gloves, shoulders, weapons, one cdr roll on ring)
- After that, focus on RCR on the same gear peices 
- After that, damage rolls (especially weapons, and average damage on your other ring after crit)
Pickup Radius, secondary Resistances, and Melee/Ranged/Elite damage reduction after that
- HP: 650k+ (start at 1,000k and drop down till you have enough to not die as much)
Make sure you put your highest black damage rolled weapon (the damage number under the big number on the weapon) in your left weapon slot - this directly increases the damage of your Rend and will increase your EPH substantially!

- "What HP should I run for this setup?"
  • Because Crimson is kinda squishy at low levels its purely up to you and your character's gear level, I suggest starting at around 1 million HP, and drop it down bit by bit untill you start seeing deaths.
- "I don't see rend casting at all, why?"
  • Rend is a very fast casting skill, the bot will use it pretty much 100% of the time more than once on elite packs and the RG if there is another monster present. It is seen by the little red swirl around the barb when he gets in close; you can also see this if you turn the bot overlay onto Full and take a look at the script actions. It is very important to keep Rend on LMB. the same goes for all other rules in the d3planner for other builds as well.
- "The bot runs out of fury often at the start of a GR, is this normal?"
  • The way Fury works is that it starts at 0, is replenished by skills and damage, and slowly degenerates (unless you use Unforgiving). This means that you will naturally have low Fury in town. Some notable exceptions are coming back from a rift, restarting after a cow portal (fury carries over between menu). Generally you will have enough fury to whirlwind for a few seconds while Furious Charge has time to drop its cooldown and charge a monster, then there will be no problem. 
- "I'm getting armory problems when using this script, how do i fix this?"
  • Follow the planners and make sure your skills are in the exact order as I have placed them (this goes for all builds, follow the planners)
- "I'm ping-ponging on the spot! what's wrong with the script?
  • Remove your pet, the bot thinks it is an enemy.

While you are reading this, why not add a like to the script? Likes raise scripts on the main script page so it helps your fellow botters out with finding and
using scripts like these - if you enjoyed this then surely others will too!

Lastly, if you feel like doing so, buy me a coffee! Everything helps and I'm very grateful for any support you guys think I deserve:


Devbuild 1: 31.1.20
- Start of Vigbarb Crimson!
- Ported over a script from RapDuck (thanks!)
- Edited Charge - RG to stop ping-pong when its waiting to spawn
- Changed Charge - Explore to cast more
- Edited density weights for Mob Hop and Elites in their charge rules
- Created a new Charge rule: Fight Move (Long)
- Adjusted Evade for Whirlwind to be more reliable
- Adjusted Whirlwind settings to be more reliable for Ingeom

Devbuild 2: 1.2.20
- Adjusted WW settings to stick tighter to mobs when density trigger is met
- Fixed WOTB Ingeom buff to force recast
- Adjusted Approach rules to cast slightly smaller
- Edited Charge rules to overall cast faster and more effectively

Devbuild 3: 3.2.20
- Redesigned Mob Hop and Elite charges to cast better for a wider range of map types
- Slightly adjusted WW rules for efficiency
- Adjusted Approach and Movement again to hopefully allow for better pack-to-pack charges
- Removed.....
         - Charge - Stuck
         - Charge - Fury Generator
- Also adjusted Town movement, casting and other buffs related to those skills

Devbuild 4: 8.2.20
- Completely redesigned script, changed nearly every single rule (with thanks to RapDuck and Ghost!)
- Massive changes to Charge, Movement and Approach rules, WW distance rules, Buff rules, and some others
- Also adjusted how the script buffs its HP in dangerous situations, increased its ability for movement when in those situations, and overhauled how it charges pack to pack.
- WW rules are also very efficient now, and there are new Rend rules for each specific instance
- Also adjusted Global Monster Distance Scan to a lower limit

Devbuild 5: 26.5.20
- Buff update: optimised all buff rules for 3.8 rosbot, optimised town and ingeom rules

Devbuild 6: 21.7.20
- Huge overhaul to entire script! D3planners, MP, script and page information has been changed; I suggest to re-read content to pick up any info that is new!
- Completely changed how the script worked, many different and numerous overhauls to literally every rule, this is practically a new script! Enjoy!

Devbuild 7: 6.10.20
- Updated script to work better with rosbot version 3.813

Devbuild 8: 23.11.20
- Added D3planner to script for Season 22​

Devbuild 9: 19.2.21
- Updated D3planner once again for ease of use

Devbuild 10: 21.2.21
- Gave the script a facelift!
- Updated D3planner

Devbuild 11: 1.4.21
- Updated D3planners for Season 23 + Follower

My Other scripts

Joined: 04/30/2020 - 12:23
Tue, 05/12/2020 - 00:29

Wow - this is incredible. I've tried Guigs, BISY & Voss and Wasteborghini - none of them IMO have come close to the results I am getting with this. Immediately with your settings, I am getting a 50% increase in XP and an additional 5 GPH. Wow...


Joined: 06/04/2014 - 09:01
Sat, 05/16/2020 - 21:57

glad to hear it, hope you enjoy my friend!

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 09/19/2019 - 22:36
Thu, 05/28/2020 - 21:07

Rend is used for Boss?

Joined: 06/04/2014 - 09:01
Sun, 05/31/2020 - 09:45


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Joined: 04/15/2018 - 11:22
Wed, 06/10/2020 - 02:34

Joined: 06/04/2014 - 09:01
Wed, 06/10/2020 - 16:35

looks good, will update script soon with new rules

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Joined: 04/15/2018 - 11:22
Wed, 06/17/2020 - 09:49

Joined: 04/22/2018 - 20:55
Fri, 06/26/2020 - 00:09

i got 59.38 cdr 6000 paragon but i have some problems with ignore pain cooldown =( thats normal???

Joined: 06/04/2014 - 09:01
Fri, 06/26/2020 - 15:01

its not gonna be up 100% 100% of the time, no

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Joined: 07/22/2020 - 09:17
Fri, 07/24/2020 - 18:19

hey im kinda new to this all and only been botting since like 3 days.. could you explain to me why the bot casts rend even tho the d3planner has ambo's pride in it? wouldnt whirlwindng give more rend stacks? could you enlighten me on this. Btw this script has been quite a bit faster than the others i tried,but im not sure if thats because of the manual rend casting and rather because it has (quite a bit )less unnecessary movement. tho im still a bit confused about the rend cast when it could be applied while whirling.

Joined: 06/04/2014 - 09:01
Sat, 07/25/2020 - 00:22

so manual rend is different from the rend that ambos casts - it does more damage and is buffed by a few more stats that the bot has on his gear. you always want to cast rend on mobs because of that reason; it speeds up the kill quite a lot and the stuff that increases its damage also increases the damage that it deals to other stuff when it explodes

this is why you always want your highest dps weapon (the little number under the big one, on a primal i think its xxx-2565 or something, will have to go fact check) on the left because rend takes the left weapon spot's damage and calculates it based on that

unfortunately this means that any script that does not have these actions in their rotation just will not hold a candle to scripts that do, they are missing nearly 50% damage 

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Joined: 07/29/2020 - 09:25
Thu, 07/30/2020 - 11:54

hey vigd im currently still using a free version since the season start has been quite a while now and i just began botting.. i wanted to ask you when i configure your bots avoidance settings into the standard free avoidance. do i set everything thats not listed in your avoidance (gr) to 0 or do i set it to default to mimic your master profile the best. i tried it currently with everything else on default and im getting about 1.3 T exp per hour on paragon 1900 in gr 105. is that about right?

Edit: paragon 2k now with 1.6 T/h :D works even better after reducing all graphic settings thanks for the script its great . also i just saw i commented under the wrong script im using the one you got for lower paragon levels.

Joined: 06/04/2014 - 09:01
Fri, 08/07/2020 - 01:13

yep id set them to 0 or tweak it as you see fit - most of the low para barbs who run BOM wont really flinch from anything that isnt in the avoids already; they are super duper tanky but its down to an individual to tinker and tweak as he needs to

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Joined: 09/16/2017 - 13:49
Sun, 08/16/2020 - 04:32

Is there an option to kill the little yellows for ingeom ? bot skips them and i dont get ingeom buff :(

Joined: 06/04/2014 - 09:01
Mon, 08/17/2020 - 09:13

wont skip unless they are <20% hp and close to an exit, or they are shielding, both are engine issues and i cant fix them - the bot has density settings to kill yellows, all mp options are set for them too, you cant help it sometimes

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.