「vigd & ANDY」GoD Demon Hunter Extraordinaire

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Joined: 06/04/2014 - 09:01
Wed, 06/24/2020 - 02:36 #1
Demon hunter
demon hunter


Hi! Welcome to the new DH GoD script by Vigd & ANDY! This script should fulfill all your needs for the class (for all content) with all the relevant information required down below. This script is perfectly suited for all builds listed (and their respective sequences) in the D3planner - the MP options are just more optimized versions for their respective content

In terms of finding information about the class, we have prepared a gearing section for you below - for any specific build information check the D3planners and, of course, the MP. Finally, If you are using the MP scripts other than this one, make sure to fully read the script page, some of them are designed to be used with Pure Tools - this means they will not work without it.

**MP (Conditional)** - Here

Edit: I have added one conditional rule to this script, for stacking Hungering Arrow - this may mean that the script will not work once the conditional licenses come out in which case I will be removing it. If you want these features after this update you will be required to use the Conditional scripts I have made in the MP above. I (vigd) will keep the information as updated as I can.

- The new set is fairly easy to gear, for now we are looking at the standard options; the "meta", so......     
- Try to max your Critical Hit Damage and Chance 
- Focus on CDR (36.5%+ with a perfect Dawn) after this
Bonus Damage to Elites is also a good option to take, you can have this on your weapon and quiver
Resource Cost Reduction (shoulders, quiver), and Area Damage (shoulders) is also a nice bonus for higher paragon/geared toons
- Try to have around ~550k-750k HP depending if you run Fortress Ballista or not (if so, take a lower hp amount)
- Ideally, you want to use the Scoundrel (cluckeye w/max stun + stun secondary and ias + lightning damage, wyrdward/hellfire/ ess of johan/dovu, all left skills) for his stuns and damage. If you need just a little bit more Attack Speed, use the Enchantress (thunderfury, wyrdward/hellfire, ess of johan/dovu, only the ranged reduction% and the ias% buff) for her buffs.
- Ideally your GPH targets should be roughly ~25-28 (for GR) and ~35-45 (for Rifts). This varies depending on whether or not you are using Pure Tools and other various options within the MP.  To find this information you should be using Pure Numbers, linked above.

This section will delve quite deep into the mechanics, if you don't understand:

  • TLDR - make sure you have this if you run:

    • Vallas: 2.15 attacks per second (7% weapon + 20% quiver) = 6 FPA, 5 FPA = 2.51 APS
    • Buriza:1.53 attacks per second (7% weapon + 20% quiver) = 9 FPA
    • IAS rolls scale better on weapons, go for them first
    • Strafe takes alternating damage reuqests similar to Whirlwind so you need 2 good weapons to dual wield
    • If you take 1.53 for Buriza, you skip the bad breakpoint gained from Speed Pylons, so make sure you are at least >1.53

- The new set has some interesting quirks. Firstly, with Vallas it has been discovered that it can re-proc HA from the player when Strafe's procced projectile hits another enemy. There is an internal cooldown to this that you can work with by using various mechanics (IAS, CDR). It is important to stick to one breakpoint or the other, if you are in between you lose quite a lot of damage so it is important to know and manage your FPA (frames per attack). The reason why is because if you are in between (too quick or too slow) your 4piece bonus will proc at the lower breakpoint, and any potential damage by saving Attack Speed on gear rolls wont do anything unless it pushes it to the higher breakpoint (its also "fake" damage - the difference in total damage between 6 FPA and 5 FPA is about 20% total dps BUT running 2.5 ias constantly is very inefficient and will cause resource problems)

As a quick reference, here are the breakpoints ranked as per their efficiency:
#1 9 fpa (aps >1.50) <- Buriza (Push)
#2 5 fpa (aps >2.50) <- Vallas/Yangs/Etrayu w/ Speed Pylon
#3 10 fpa (aps >1.36)
#4 11 fpa (aps <1.36)
#5 6 fpa (aps >2.14) <- Vallas/Yangs/Etrayu standard
#6 7 fpa (aps >1/87)
#7 8 fpa (aps >1.66)

- To reach 6FPA you will need 20% IAS on the quiver + 7% IAS on another item. Your goal is to reach >2.15 APS in town.
- For 5FPA you will need to maximise IAS20% quiver, 7% weapon, 7% gloves, 7% on both rings, and the Enchantress's 3% aura.

  • Note: Hitting a Speed Pylon while at 6FPA will push you to 5FPA but if you are at 5FPA and hit a speed pylon you will de-sync your strafe and lose effective damage. 

- Take any 7% roll + 20% IAS and Enchantress's 3% aura.

  • Another potential problem is the distance of Strafe when attacking. The best distance for attacking with Strafe is either exactly 20 yards, or zero.
  • If you are after any more information relevant to the build there is a pastebin here, many thanks to Evan for his work

For GR, take 2.15 attacks. (7% on weapon + 2 other 7% rolls)
- If you can't get an Attack Speed roll on your weapon, you need 3 7% rolls + 20% quiver and Enchantress.

  • Make sure you do not have any extra rolls on your weapon for T16 if you are using Echoing Fury (yes this means you need another Yangs) unless it brings you to the next breakpoint (which is just under 3 attacks per second)

- "Is this build better than barb?"
  •  EDIT: DH is better than Barb now in every way. If you are looking for a Barbarian script, I would suggest my own. It has all the information you need at any paragon/gear range.
- "Why do you have Yangs Recurve in your T16 planners?"
  • Yangs Recurve provides ~50%+ Resource Cost Reduction and it basically enables the build to be much speedier - there are other damaging options but it's not really needed as the set is so strong.
- "Why does the build use Squirts without any shielding options? I thought Fortress Ballista would be best!"
  • Vallas Bequest is the current BIS item for the build, Exlained simply it reduces the time between damage when Hungering Arrow pierces, and moves to another target. It's a huge damage increase and very much outweighs Squirts stacks. This doesen't mean that we can't fix this problem; Smoke Screen helps with keeping stacks in combat!

- "I'm running out of Discipline in rifts/grs and the bot is standing still! How do I fix this?"
  • Currently, the best option scriptwise is to have a Hungering Arrow rule to allow the bot to build up momentum stacks as fast as possible. This means that when the bot runs out of resource it'l try that, then use Strafe.
- "I'm running out of Hatred in GRs! How do I fix this?
  • Pick up Resource Cost Reduction rolls will fix this.You can also use the Templar and his Resource Regen skill to help.
- "I'm getting armory problems when using Multishot, how do i fix this?"
  • Follow the planners and make sure your skills are in the exact order as we have placed them (this goes for all builds, follow the planners)
- "The bot is getting stuck at pylon/portal/vendor! What's going wrong?"
  • ​Follow the planner and make sure Vengeance is on LMB.
- "I'm ping-ponging on the spot! what's wrong with the script?
  • Remove your pet, the bot thinks it is an enemy.

Season 21 is over, but that doesen't mean we haven't stopped working on the script so, if you enjoyed this collaboration, show your support! give us a like on this page and, if you are feeling extra generous, donate! We both enjoy coffee so it's a win-win for all parties involved ^^

Vigd:                ANDY:

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=P49H6W5LGHPF4&currency_code=AUD&source=url https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=P49H6W5LGHPF4&currency_code=AUD&source=url

Devbuild 1 24.6.20
- Start of VigndANDY!
- wrote up script page and got ready for release of new bot
- made a bunch of stuff to push to public after testing
- obfruscated rules :)

Devbuild 2 24.6.20
- Updated Strafe, Hungering Arrow, Companion, Marked for Death, Preparation and Smoke Screen rules

Devbuild 3 24.6.20
- Updated script to include a pushing build
- Tweaked some strafe rules further

Devbuild 4 24.6.20
- Updated D3planner to ptr version to show new items
- Changed some skills to better suit pushing high gr
- Removed some obsolete skills from rotation
- Added bolas, fan of knives buff rules and attack rules
- Adjusted strafe and HA a bit more

Devbuild 5 26.6.20
- Overhauled all buff rules to better handle with resources
- Fixed all town problems with armory/d3planner and standing still
- Added some more smoke screen rules for survivability + movement

Devbuild 6 2.7.20
- Adjusted D3planners for new information recieved recently

Devbuild 7 4.7.20
- Added nice pictures for everything :)​

Devbuild 8 5.7.20
- Adjusted Fan of Knives to include a hp level to panic buff

Devbuild 9 9.7.20
- Full passthrough of script, updating to 1.1. Nearly every script rule was changed
- Some rules were deleted (ss buff, ss elite, strafe elite, etc)
- Updated new avoids, be sure to grab them

Devbuild 10 19.7.20
- Second passthrough, adjusted most buffs, skills and mp 
- For gr: adjusted avoids, fastmode and settings
- For rift: adjusted fastmode, settings and cache
- Also adjusted d3planner recently, check out new changes (minor)
Cliff notes:
- Removed Shadow Power Elites/Rg
- Improved town sequence
- re-added Smoke Screen - Elite

Devbuild 11 22.7.20
- Yangs update: Optimized script for Yangs usage, check the D3planners for the new gear and information on how to use them.

Devbuild 12 27.7.20
- Added rift script, added new graphics (thanks again ANDY), tidied up some stuff

Devbuild 13 2.8.20
- Added in a specific pickit for each MP section, tidied up some errors and adjusted some graphics for all scripts

Devbuild 14 4.8.20
- Added bounties script

Devbuild 15 11.8.20
- Added Push script, updated all D3planners to latest meta, cleaned up script

Devbuild 16 22.8.20
- Third restructure, nearly completely changed every script rule and optimized it to run smoother, kill faster, and be more efficient
- This update brings major changes to Vallas users, make sure you test this weapon now - its insane!
- Also added some Push rules to help with fighting RG
- Also updated Tools script alongside this one
- There is also all-new MP options (grab the GR Fastmode, Cache and Avoids)
- The Vallas D3planner has also changed, make sure to look at that
EDIT: hotfixed some stuff

Devbuild 17 28.8.20
- Added rules to the Rift script for Hungering Arrow, split off another Tools version from it and clarified a few things in the description
- Still looking into why there is a gph discrepancy between test versions and this script, update will come when I figure it out

Devbuild 18 6.9.20
- Updated D3planners and fixed some issues I missed with other D3planners
- Also hotfixed the issues I had with devbuild17 but adding it here to confirm its fixed

Devbuild 19 12.11.20
- Updated information on the page and adjusted "seasonal" talk to end-of-life
- Changed some mechanic information on the mechanics explained section to better inform users as to what things do
- there have been no script changes

Devbuild 20 23.11.20
- Updated D3planner for Season 22
- there have been no script changes

Devbuild 21 16.1.21
- Updated some stuff to make it play nice with the new rift script
- Removed some rules

Devbuild 22 19.2.21
- Updated town rules to improve speed from the waypoint
- Updated information in D3planner and script page to better match the current meta
- Cleaned up a lot of redundant things + provided clearer info in the script page
- Removed some hidden things
- Updated rift scripts, check the changelog on the script page for info
- Updated bounty script, check the changelog on the script page for info​

Devbuild 23 1.4.21
- Updated D3planners for Season 23 + Follower

Devbuild 24 3.4.21
- Updated D3planners properly!

>15k para, Korean w/ 10 pool prestack:

My Other scripts

Joined: 01/04/2016 - 08:54
Wed, 06/24/2020 - 11:04

Im having trouble keeping up the stacks
Dont we need something like the chantodos buff? i think the Devs could implement it but its whether they want to i guess. Could be alot of work for one build?

Joined: 06/04/2014 - 09:01
Wed, 06/24/2020 - 11:08

for now all i can do is get the bot to spam hungering arrow when it can, make sure your skill isnt on LMB (the positions really matter if you want to use multishot) 

as for a fix... who knows? hopefully!

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 01/04/2016 - 08:54
Wed, 06/24/2020 - 11:13

Oh yeah i totally understand your limited to what your working wit, lets hope that someone higher up has a conversation with someone who could actually implement the (force action to maintain stacks) feature.

Joined: 01/04/2016 - 08:54
Wed, 06/24/2020 - 14:56

Hey are you having any trouble with the town routine after a rift? It cleans the rift and then its getting stuck in town just spamming skills?

Joined: 06/04/2014 - 09:01
Thu, 06/25/2020 - 00:29

smoke screen used to have an issue but i fixed it - and also added resource limits for my other dh scripts so it shouldnt be an issue now

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 01/04/2016 - 08:54
Thu, 06/25/2020 - 05:46

Yeah it was working okay suddenly last night. Thankyou

Joined: 02/04/2020 - 18:17
Thu, 06/25/2020 - 06:12

seems like he wont move until smoke screen has enough discipline to use in town. when empty on disc he just sits there until it restores. anyway to fix this?

Joined: 06/04/2014 - 09:01
Thu, 06/25/2020 - 10:42

ill be updating the script and fixing this problem in the next few hours, wanted to cumulatively fix a few things

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 02/04/2020 - 18:17
Thu, 06/25/2020 - 16:18 (Reply to #9)

Other than the movement in town, i have not seen any other issues so far with the script. Hes been running all night as expected. only 1 failed run. nice work man

Joined: 02/04/2020 - 18:17
Thu, 06/25/2020 - 16:20

plz post here when you get it updated so i can re clone it

Joined: 10/31/2018 - 02:12
Thu, 06/25/2020 - 20:37

What's the xp/hour? Is it better than ANDY barb?

Joined: 06/04/2014 - 09:01
Thu, 06/25/2020 - 21:35

dh script has been updated for buffs @kjbro89

@clonxy i dont think its going to be better than barb


current test 109 @ 5k paragon

id also be using vigbarb, andybarb is slightly outdated (since around mid season 19)


Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 05/20/2020 - 01:25
Fri, 06/26/2020 - 00:33

Thanks for your early updates! 
Unfortunely, I found some problems and hope be fixed(I've only tested on GR Nems build)

1. Hatred control have some troubles and the bot can't be proceeded the GR anymore because of the suspension of strafe.
To pass through the problem, i equipped Yang's+Flavor of Time+Cirri(Dawn Kanaid)
Then temporarily the First problem is solved but there is another problems.

2. Though discipline is enough(was full actually) and ★Smoke Screen★ & Fan of Knives(instead of Wolf) & Vengeance are available, bot barely use them even still in combat.

3. At the start of the GRs, procedure that Stacking momentum up to 18~20 is needed. 

Joined: 10/21/2014 - 18:37
Fri, 06/26/2020 - 01:28

Have you seen better results with Aughild or Nems?

Joined: 06/04/2014 - 09:01
Fri, 06/26/2020 - 03:13

Whatevar has created a tool you can use that will be coming out soon for the stacking at the start of the rift, it's possible to script but I found that its too much of an overall xp loss (agressively casting HA will slow you down a lot)

as for strafe hatred control, you are either not killing monsters or not killing them fast enough, if you follow the gear + skills on the d3planner (i use aughilds currently, to answer your question Hayduck) you wont have any issues keeping it up 

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 03/20/2020 - 13:21
Fri, 06/26/2020 - 22:28

skill name is wrong

Joined: 06/04/2014 - 09:01
Sat, 06/27/2020 - 02:06

which one?

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Joined: 06/04/2014 - 09:01
Sat, 06/27/2020 - 03:58

yep, thats intentional for now, next update I may fix this

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 04/13/2020 - 14:14
Sat, 06/27/2020 - 10:47

Thanks for the script. I was wondering, why are you using Yang's Recurve in your build if you're not using Multishot as a skill? I'm probably missing the point but I'm just curious. Besides that, the script works great!

Joined: 06/04/2014 - 09:01
Sat, 06/27/2020 - 12:12

read the FAQ i posted on the page, itl explain

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Joined: 04/13/2020 - 14:14
Sat, 06/27/2020 - 13:28 (Reply to #22)

Always RTFM! Thank you, that makes so much sense. I've been using script this for a few hours now and it's perfect! Nice job!!

Joined: 06/04/2014 - 09:01
Sat, 06/27/2020 - 13:41

ur welcome :)

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Joined: 06/15/2020 - 20:40
Sun, 06/28/2020 - 06:48

Bots works great, I just have a small isue I canot figure out, after runing grs it wont pick up belts but still continues, thats fine.. but when I do rifts it gets stuck when belts drop and runs back and forth, any input greatly apretiated

Joined: 06/04/2014 - 09:01
Sun, 06/28/2020 - 07:28

sounds like a cache problem, make sure you are using a master profile or you can't fix it - the bot was never intended to have a "nopick" option to leave legendary items on the ground with the free license


this was fixed in the new update

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 07/30/2017 - 15:08
Sun, 06/28/2020 - 09:44

3к Para. Nice Bot. Thanks for early update man. I think 5k+ paragon will be 2,5k T/h+

Joined: 05/20/2020 - 01:25
Sun, 06/28/2020 - 13:57

I have another problem about sweeping trashs.(Basically my master profile is 100% same copy of yours)
The bot totally even do not try to sweeping only trashs. just keep finding elites, sweeping elites, proceeding to find another elites and so on.
I try to fix the problem by descending fastmode density limits to 12 10 7 5 3, it doesn't work and I can't find any single difference between them :(
Again, the only what I changed is fastmode density and rest of the profile is totally the same copy of yours.
Is the mistake of mine? or maybe some kind of script corruptions? HELP Vigd!

Joined: 06/04/2014 - 09:01
Sun, 06/28/2020 - 17:51

the bot wont really attack trash, it has skills to attack them when there is enough of them but you dont want to be spending time killing all the monsters, the elite hunting strategy is the one that gives the highest games per hour overall and thats why we go for it (high gph = high xp)

if you drop your gr level to around 20-22 GPH for GR (you can find this number by using Whatevar's Pure Numbers tool) you will find that the majority of the monsters will die as you pass them (for pushing gems its different, and for T16 you will oneshot them)

ANDY is working on a T16 script currently, I can bring it into the main one or split it off into its own rift variant when its done, i got banned on my DH testing account

Need Support? Discord here. Need Scripts? here. Like my content? Support me here.

Joined: 06/04/2014 - 09:01
Sun, 06/28/2020 - 17:54


5k para GoD dh earlier this week

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Joined: 03/08/2020 - 01:38
Mon, 06/29/2020 - 08:26

hi, thx for your geat job but i have a question. for bountie (i check only that) you have a timeout of 20mn. you can realy do the 5 act in 20mn? or you do this in multi?it's not dangerous to bot in multi even if was bounties? because 5 acts x 5 prime = 25 = 1 prime less of 1mn. if i do solo can i change it for 30-40mn max? or i don't understand this setting ? an other question. the mouse virtual work with your build? i copy your master profil (thx for it) and i see "1" so i concluded that 1 = yes and 0 = no an other question (it's the last ^^) i see 251 game for 248 GR/rift it's no a lost of time to quit and return the game after every GR/rift?


Joined: 02/16/2016 - 13:33
Mon, 06/29/2020 - 08:24

I done gr120 with the new set ( followed the planner ) only thing the bot does is running from cave to another cave and sometimes he att mobs and elite and when elite is 1/4 he run away .
But i cleared 120
any idea what to change / fix in settings ?

Joined: 03/08/2020 - 01:38
Mon, 06/29/2020 - 08:30

@autumm123 you cleared a 120 without bot and when you use it is runnung cave from cave without att mobs or you use bot he run cave from cave without att mob and when he att mobs or elite he run away when 1/4? sorry i'm french ^^

Joined: 06/04/2014 - 09:01
Mon, 06/29/2020 - 08:44

@bouya25 yes all scripts should work with vmkb, there should never be issues using or not using it on any script ever

for timeouts, you want to keep the run timeout high because if you are running all 5 acts it measure the time overall, usually 18-20 minutes is good enough for a timeout with the scripts we have these days

if it does time out then just raise the 20 higher :)

the 5 games you arent seeing are the fails, they count as games but arent completed so PN doesent show them up there (246 + 5 fails = 251)

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Joined: 06/04/2014 - 09:01
Mon, 06/29/2020 - 08:42

@autumn123 you can try to drop the fastmode lower and have monsters + elites/minions closer to the density limit, itl target them better then

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Joined: 03/08/2020 - 01:38
Mon, 06/29/2020 - 08:58

@vigd thx for you answer ! i can finally change my serial episode without do a break on bot xD

ok so the bot calculated 20mn by act? i was thinking he auto quit the game 20mn after creat the game. sometimes prime like cursed chest (kill 100) need to wait ~1mn ( + time to go on) and some event need to wait to. i thinking 20mn for all act was too short.i was afraid he would miss one act to finally have matérial act by exemple act 1 - 500 act 2- 500 .... and acts 5 - only 66 ^^


"the 5 games you arent seeing are the fails, they count as games but arent completed so PN doesent show them up there (246 + 5 fails = 251)" 

thx so game correspond to your GR + rift? i thinking game = number of created party. i thought if you quit the game 251 time for recreat a party you lost arround 251 time x 10sc = 41mn for 11h20 duration.

Joined: 02/16/2016 - 13:33
Mon, 06/29/2020 - 10:56

can u give me example whats are best setting in fastmode , cant figure it out soz


Joined: 03/08/2020 - 01:38
Mon, 06/29/2020 - 11:48

for fastmode GR he use setting:

density limit: 12
scan range: 50
elite weight: 100
minion weight: 1
goblin weight: 1
normal monster weight: 1
warden wieght: 100

life limit: 45

minimum duration: 1000ms
stuck time detection 250ms

you can add his master profils here: https://www.ros-bot.com/master-profiles/vigd-andy-god-demon-hunter-extraordinaire-3178452

you have to clic and clone: 3 pick it / one script / one avoid for gr / 3 fast mod / 3 setting / 3 caches

them > my account > bot profils > click add a master profils > fill everthing like him (the 5 lines otherwise you can't save)

use it in the second tab on bot application

Joined: 03/08/2020 - 01:38
Mon, 06/29/2020 - 11:53

in the master profils don't forget add:

Items to gamble: 

what you want

Shards limit: 


Open horadric caches: 


Repair Durability Limit: 


gemme choice: all                          target level: what you want

Virtual mouse/keyboard: 

yes or click

Minimum inventory space: 


Joined: 02/16/2016 - 13:33
Tue, 06/30/2020 - 08:20


Joined: 03/08/2020 - 01:38
Tue, 06/30/2020 - 10:01

i finally have the items for GR and bounty the scrips work fine but i have some suggestions. (maybe my settings are wrong)

1 - in your avoidance settings it's on "flee away from fight" but my character is at cac like than the mode "stay in fight are activate ( i use your MP)

so often i loose the buff squirts. maybe up the range mini for elite and boss.


2- when i kill an elite with explo,laser etc... the bot stay and do nothing the time that diseapear to keep elite globe. can you add attack like strafe without move.

sometimes because of that many things can happen: loose squirts, death, passif death proc.

3- bug? when i kill an elite near a door the bot prefere skip the elite and switch cave or kill the elite and switch cave without keep globe.


4- for bounty i would like pick breath and legs so in the pick it bountie i add in the first matérial craft, legs etc.. i uncheck "don't pick up item on the ground"

he pick legs but no pick breath :/ so i don't know what to do.

Joined: 06/04/2014 - 09:01
Tue, 06/30/2020 - 10:01

none of those are script fixes, they are all bot engine problems and i cant do anything about it
if you dont want the bot to stop for molten remove the avoid
as for squirts it doesent matter currently, vallas does so much more dps with the breakpoint its not even worth worrying about dropping squirts 

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Joined: 03/08/2020 - 01:38
Tue, 06/30/2020 - 10:07

thx for your answer and you do great work thx a lot again

Joined: 10/21/2014 - 18:37
Tue, 06/30/2020 - 19:03

I am not seeing much differenc between Valla >2.15 and Valla <2.15 using your Valla test planner (with AS on 1 ring).  The only other difference is I cube dawn and wear Valla, is there any reason that could make a difference?

Joined: 06/04/2014 - 09:01
Wed, 07/01/2020 - 11:26

so to summarise what has been found
- basically you want either 1.52 aps with a crossbow or 2.41 aps with a onehanded crossbow
- there seems to be some fuckery with close range strafe damage and not proccing god4
- burizas is up to something, could be similar to vallas
- vallas and rocket storm is a bandaid if you cant get the correct ias

next round of tests is happening today, but for now try either one of those breakpoints (buriza crossbow, vallas 1hand crossbow)

EDIT: did some 2.59 testing, doesent seem to be any better than 2.41, for now i'd suggest just going 2.15 (20% + 2 7%s) for now.

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Joined: 06/24/2020 - 07:08
Wed, 07/01/2020 - 13:59

Hi and thanks for the script!
Is there a way to keep the bot from jumping on elites and moving back and forth as if it was a ww barb? It is loosing squirts quite often because of this behavior.

Joined: 05/20/2020 - 01:25
Wed, 07/01/2020 - 14:16

Is the ICD can be reduced by the character's CDR?

It is well known that to keep the Vengeance permanently, Character needs 33~38 CDR.
I read Evan's paper also, the reason why we should make our fire rates to 6 or 5 frames is the 9 frames of ICD can be reduced by the CDR that we build for the perma vengeance
Am I right????

Joined: 06/04/2014 - 09:01
Wed, 07/01/2020 - 15:43

@martman365allday cdr has no impact on the icd of god4 at all, read the summary i posted on this script page

@flameable for now we dont need to worry about squirts because of how vallas and god4 work, im even considering swapping it with ess of johan! once we figure out 100% what the meta is i can start to tinker with the movement skills (there is some interaction based on the distance you are from the target with certain attack speeds but itl take time to script for that) - should be ready before season start though


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Joined: 09/11/2019 - 13:37
Thu, 07/02/2020 - 11:39

I know you guys test more than me.  But I've seen a few videos where wudijo was testing a few bows.  I found these missing from the list.  May be good for a default, I added to mine.

Fortress Ballista

Leonine Bow of Hashir
Odyssey's End

At the very least Fortress Ballista for a more tanky version for solo game play.  I'm testing a bit myself and I think I prefer slower weapons for less hatred consumption!  I love the idea of Yang's Recurve.

Joined: 06/04/2014 - 09:01
Thu, 07/02/2020 - 12:44

all 3 of them have been tested and it was easier to just take vallas over them - low paragon/starter builds use fortress ballista but its too janky to use the others when you can just use buriza for push and vallas for gr, they cover up the shortfall in breakpoints/gear perfection those weapons need to be effective + they dont play very nice with the bot either

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Joined: 03/15/2015 - 21:55
Thu, 07/02/2020 - 13:21

I have tried this bot and done a lot of manipulation to your script but the consensus is correct when people state it consistently runs away from yellows and blues, even when they are within 10% of dying. Until this improves and the bot stays to complete the elite kills this bot cannot outdue Impale (realmuto) in trerms of level, speed, or, experience per hour (I am pulling 1.9 on GR118s with 11 GPH...). I hope you make this compatible with weaponry seen on leaderboards and trash the yangs as it is only good on lower lever (>114)  GRs...