VigBarb Standard

Scripts and Pickits Clean up!

We decided to start a cleanup program of the outdated scripts and pickits.
We will soon delete the content that has not been used or edited in the last 6 months to keep the website clean and tidy.

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Joined: 06/04/2014 - 09:01
Sat, 01/25/2020 - 21:15 #1
furious charge

Quick Links:
| Main Information Page for Vigbarb | D3planner | MP | Crimson Script | Rift/Cow Script | Push Script | 

"2.0" Update! Take the new avoids in the MP, other than that just reload data!

This script is the main script for Furious Charge barbarians before they move to Crimson (>6000 paragon). That script can be found here. If you are looking for a key farm script, you can find that here - if you need a pushing script, it's here


CDR maxed on everything (gloves, shoulders, weapons)
- Next, focus on damage migitation rolls and damage rolls
- Focus on Pickup Radius after that
- HP: ~500k (put in maybe 100-150 points of Vitality, you have BOM so you wont nearly die as much)


- "Why are you using Echoing Fury over Doombringer/Sun Keeper?"
  • Echoing Fury doesen't really tell you what it does - it increases Attack Speed and Movement Speed - the latter of which is very important. Over the past 2-3 seasons extensive tests have been done and they all show Echoing Fury to be far superior for XP. However, this is not the case for damage - if you are looking for that I would advise using the Push Script.
- "What HP should I run for this setup?"
  • Because you have Band Of Might and St. Archews Gage, you don't really need any vitality. If you are following the D3planner, you will have roughly 500k life - this is perfectly fine and will keep you alive if you are doing the "correct" gr level (measured in GPH, ~23-24 as of the new patch)
- "I don't see rend casting at all, why?"
  • Rend is a very fast casting skill, the bot will use it pretty much 100% of the time more than once on elite packs and the RG if there is another monster present. It is seen by the little red swirl around the barb when he gets in close; you can also see this if you turn the bot overlay onto Full and take a look at the script actions. It is very important to keep Rend on LMB. the same goes for all other rules in the d3planner for other builds as well.
- "The bot runs out of fury often at the start of a GR, is this normal?"
  • The way Fury works is that it starts at 0, is replenished by skills and damage, and slowly degenerates (unless you use Unforgiving). This means that you will naturally have low Fury in town. Some notable exceptions are coming back from a rift, restarting after a cow portal (fury carries over between menu). Generally you will have enough fury to whirlwind for a few seconds while Furious Charge has time to drop its cooldown and charge a monster, then there will be no problem. 
- "I'm getting armory problems when using this script, how do i fix this?"
  • Follow the planners and make sure your skills are in the exact order as I have placed them (this goes for all builds, follow the planners)

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Lastly, if you feel like doing so, buy me a coffee! Everything helps and I'm very grateful for any support you guys think I deserve:


Devbuild 1: 9.1.20
- Start of VigBarb Rifts!
- Changed some things around from base script (Thanks Andy!)
- Optimised various timings and density weights
- Added Furious Charge rules to optimise pack-to-pack movement, also added a Resource rule to attempt to alleviate some of the issues that the current scripts have (no movement between density)

Devbuild 1: 10.1.20
- Adjusted Furious Charge - Fury Generator to cast according to longer density paramaters
- Added slightly longer timers to Furious Charge - Town and Furious Charge - Explore
- Added back position calculation to some WW rules
- Changed WW - Elites/Champs to an experimental ruleset to see if it works
- Added a rule for Battle Rage to keep perma uptime (buff rule drops it for a very small amount of time) nope
- Slightly adjusted Mob Hop and Elite density paramaters to charge on more dense groups and increased the timer slightly
- Adjusted some WW max calculation and min params to cast more situationally on stuff

Devbuild 2: 11.1.20
- Changed WW - Move min distance so it doesen't ww between picking up items at Urshi
- Changed Mob Hop: Added position calculation back, changed timer (850) to 1650, min param (0,3) max param (20, 18) weights (6,15,1,-100,0,1 -> 7,4,1,-100,0,1) 
- Changed Elites/Champions: timer (1750) to 1800, distance min (0, 7), elite weight (15, 25), monster weight (0, -2)
- Changed Fury Generator: buff resource (10, 25, distance max and param (10, 30), weights (1, 2)
- Changed various min/max distances on attack, move, and density ranges on most WW and Charge rules to accomodate better Fastmode drop-out utilization
- Changed Town rules to cast better on Act 2 portals, now it charges the long distance
- Added a backup Rift Start Buff for Charge so that it always casts at the beginning of the rift and....
- Also added Charge - Keep Buff so that it doesen't proc out of charge on some maps that take a while to walk to mobs

Devbuild 3: 12.1.20
- Changed timers on Charge - Elites, Mob Hop and Fury Generator (1800 -> 2100 500 -> 2750)
- Adjusted min distances on Mob Hop min param (20 -> 35)
- Changed WW - Elites back to an attack rule and adjusted channel distance back to 20
- Further adjusted Mob Hop to not overlap when elites are nearby, causing more ping-pong action
- Added a new skill: Charge - Facetank, this will cast when the character is right up against the elite (it helps squirts from dropping)
- Updated Fury Generator and Low HP max distance to charge
- did a whole lot of other tweaks, cant really remember them will get back to them later, replicating at this stage

Devbuild 4: 13.1.20
- Adjusted Mob Hop to furtther cast solely for mobs while no elites are present (-4 -> -9), also adjusted some other weights
- Increased Facetank timer slightly (1000 -> 1500) and adjusted a lot of weights 
- Changed Mob Hop - Resource timer (3750 -> 750)

Devbuild 5: 14.1.20
- Redesigned script, went back to vanilla.... the path the script was taking was "safe" but too hard to implement

Devbuild 6: 17.1.20
- Slightly adjusted timings and limits on some things..... we are getting close!

Devbuild 7: 20.1.20
- screwing around with charge/bom/explore distances

Devbuild 8: 23.1.20
- Slightly adjusted approach and density rules

Devbuild 9: 31.1.20 pre-release
- Ported across best VigBarb configuration, set the script for release!

Devbuild 10: 28.6.20
- Overhauled entire script to better match 3.8, and modern barbarian scripts. Nearly everything was tweaked or changed so treat this as just a new script basically. 

Devbuild 11: 6.10.20
- Updated script to work better with rosbot version 3.813

My Other scripts


Season 5.3k 110s cfp:

Season 5.4k 109s rfp:

Joined: 12/14/2019 - 08:12
Wed, 02/05/2020 - 10:16

Hitting 3 T/h for the first time. Love this script.
Works perfectly :)

Joined: 03/24/2019 - 06:19
Thu, 02/06/2020 - 15:55

vig for the WIN :D 


Joined: 06/04/2014 - 09:01
Fri, 02/07/2020 - 23:30

always makes me happy that people enjoy the script ^^

happy botting!

Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 04/03/2020 - 18:51
Tue, 05/12/2020 - 05:45

is  this working with virtual mouse and keyboard? I cannot make it work :S

The script is amazing!

Joined: 06/04/2014 - 09:01
Sat, 05/16/2020 - 21:57

VMKB wont ever cause issues between scripts if you have them set up properly

Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 04/03/2020 - 18:51
Thu, 05/21/2020 - 17:44 (Reply to #6)

i dont' know why but is not working the virtual mouse and keyboard.
I have copy exactly the MP and linked the script.
Can it be anything else?

With the PUSH barb works perfect!

Joined: 06/04/2014 - 09:01
Sun, 05/24/2020 - 15:38

VMKB is now supported on a lot more operating systems, update your bot to 3.8 and try again
as for why it doesent work.... the script wont have any interaction with that so its not an issue on my end

Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 04/03/2020 - 18:51
Wed, 05/27/2020 - 06:12 (Reply to #8)

great! your script is very good!!!!!

Joined: 06/04/2014 - 09:01
Sun, 05/31/2020 - 09:47


Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 07/05/2019 - 03:12
Sun, 07/05/2020 - 17:29

it seems need ignore pain buff

Joined: 06/04/2014 - 09:01
Thu, 07/09/2020 - 10:00

i wouldn't reccomend to run ignore pain on standard, battle rage is a much easier option and you dont sacrifce a bunch of rolls to get extra cdr for it, if you are running into armory problems check the d3planner and look at the specific spots for skills and that should help a lot

Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 11/01/2017 - 21:55
Sat, 07/25/2020 - 21:17

When the bot catches a Pylon, it attacks manually with Rend without stopping, sometimes dying from it.

Joined: 06/04/2014 - 09:01
Wed, 07/29/2020 - 04:10

when there are monsters in the way, yes, it will do that

Need Support? Discord here. Need Scripts? here. Like my content? Like here.

Joined: 04/12/2020 - 16:52
Sat, 09/12/2020 - 10:02

Awesome scriopt, I love it. I have a questino tho:

How do you calculate gph? There is a big diference in gph depending on what I'm gambling (amulets are A LOT faster than bracers), and depending on which pickit I use. So wich setting should we use when calculating gph?

Joined: 01/28/2019 - 06:30
Fri, 09/18/2020 - 08:49

In normal rifts it only Whirlwinds half of the time and taked 2,5 min per rift. Almost para 2000 and normally it worked fine, but suddenly it stops wwinding

Joined: 06/04/2014 - 09:01
Sat, 09/19/2020 - 11:14

i just put it in line with 3.813 - see if it works now, there was a sprint rule that might have been wonky with low resource

Need Support? Discord here. Need Scripts? here. Like my content? Like here.