Please drag 'ground stomp' up above whirlwind. The bot starts at the top when it's running the action loop, and goes down the list of skills one by one until it finds a skill whose conditions match the current situation. Right now it'll basically never ground stomp, because any time it *could* ground stomp it'll never reach that action in the script, it'll use whirlwind instead.
alternatively, if the point of ground stomp is to activate the band of might buff, then you should set ground stomp usage as a *buff*, not an attack, since that's what it literally is. That way it'll maintain as high uptime as possible; it'll use ground stomp if the buff is about to fade *regardless* of whether there are enemies around. that's what you want, right?
Thanks for your feedback, looking into it asap!
Making it a buff, depends of how well the bot generates fury. For now i see it lacks fury, if i see a chance in that and we capping it, i will chance it :)
a very good script build. i didnt liked the pickit from last version so i changed it a little bit but its good now... i would rly recommend it if u change anything in your masterprofil so write it in notes that anything getting changed like (Fast mode script changed / cache settings changed) or anything...
should we use fast mode true or false? (i think it doesnt matter right bcs is the same script?) and can u maybe add some virtual settings if possible? or can it be used as virtual?
As for now we are in a "beta" mode for the script. That means we are trying new stuff all the time to improve, and sometimes we just test new stuff for some hours. We wil add we will add chances, if they are meant to be. For now we dont support virtual settings because whirlwind is a channeling spell. Try use virtual machine for now, we might chance that in the future.
first couple of runs with it, I would already suggest upping the ground-stomp timer to go off about every 7.5 seconds versus every 5. Minimal, but every movement counts when you're trying to maximize xp/hr. I am doing some testing to see how well we can push WW barb. By the end of last season, my Vyr's wizard was clearing over 1.1 TR/HR doing GR107s and I never-ever-ever group so it was all 100% solo gems/augments.
[edit] I went ahead and replicated and put the timer to 7500 ms for both ground stomp actions, I'll let you know how it performs.
Thanks for the feedback!
Let us know how it works, as for now i see no reason to spam Ground stormp if not needed. We wonna keed the band of might buff up where it makes sens.
the problems i see is that it applys buffs constantly even if they are already up and there is times where zerker is down and still on cd because of this. and with zodiac ring it picks randomly what skill to decrese time on. so the less skills u have on cd the more often u can have buffs like zerker up. i dont know if theres a way to make it stop doing that and only doing it when the buff needs refreshed.
Yeah Rend on the hotbar is for the sole purpose of having Bloodbath rune equiped. You don't actually use the skill.
Now that being said, at low paragon levels, band of might is rediculously important for survival. With a limit of 6 skills, you pretty much have to decide on band of might or the Bloodbath rune for rend. Seeing as you do zero damage while dead... for now I have found having Band of Might active is far superior to the damage bump of Bloodbath rune.
Okay, so... Some observations / constructive criticisms, based on my experiences with the top 3 (at the moment) barb profiles:
(Using a GR100 as a baseline, in non-fast mode @ ~P1180, with Stricken + Trapped + Taeguk @ L90; using a typical push build, based on the current top leaderboard rankings)
This — Completed with 0 deaths, 10m 33s remaining. It was even faster the second run (with better pylon spawns), finishing with 11m 9s remaining.
[Bar] Rend — Completed with 3 deaths, 6m 37s remaining.
Whirlwind 11.28 — Completed with 0 deaths, 10m 4s remaining (I noted that this run *also* had extremely fortunate pylon spawns [compared to the runs with your profile], as well, which helped the finish time significantly)
Now, a couple of small issues I'm seeing:
Something that they ALL seem to do is overuse the @#$% out of Ground Stomp. Due to the interaction with the Zodiac ring, you want to use (somewhat counter-intuitively, to be fair) Ground Stomp and (to a lesser extent) War Cry as *little* as possible (while keeping the respective buffs active, naturally), in order to feed as many cooldown "ticks" as possible to Wrath of the Berserker. As of now, it appears to use Ground Stomp as soon as the CD comes up, rather than basing the usage on the remaining duration of the buff, which can leave you with several seconds left between WotB uses once it falls off (the Whirlwind 11.28 script seems to handle this the best, honestly).
Having said that, your profile uses the cooldowns themselves the fastest (when they're available), where I've seen the other two hold them — while off cooldown and lacking the buff(s) — and consequently dying on occasion to damage that was completely manageable (if the buffs had been utilized properly).
Two things I've noticed that seem to be unique to your profile in particular are 1) the profile trying to normal walk through mobs (while you have adequate rage), for some reason, when it should be continuously using WW instead, and 2) simply standing in place anywhere from 1-3 seconds, before continuing to engage and pursue mobs — which I suspect may have something to do with it attempting to use skills that you don't actually have? I'm not 100% sure on this one, to be honest.
It DOES seems to manage pack sizes *much* better than the other two profiles in question, however; preferring to group up mobs (with Ground Stomp, as appropriate) and AOE them down, then moving on to the next pack, rather than sitting on a single mob / minion and wasting precious progress and clear time.
Edit: Also, on the topic of avoidance, I noticed that your profile also seems to "stand in bad" much less than the others (by default, without having to mess with manual avoidance settings, at least), which is definitely a good thing.
Edit 2: After watching it fully run through a few dozen more GRs, I'm seeing it perform *amazingly* like... 90% of the time; better than the others, by far. The other 10%, however, it falls flat on its face (during one of the seemingly random pauses when it just stands there and either the BoM or WW buff falls off, for instance), and typically snowballs into several deaths from there; however, it's been able to recover and hasn't *failed* a run yet, that I've seen.
Definetly a good push build/script. I've been using guigs for fast farming, i've just tested this one now. 13xx paragon, season, did 100 gr in about 4 min (no death). Tested it further, did 110 with 2 minutes remaining (no death). Unfortunately, @ 112 it couldn't do it in time (still no death). It is a bit slow, but i do like the survivability. Probably i lacked a bit of damage to be fair (i was using esoteric instead of stricken, also still have items that are not augmented yet). But gonna play with it more today (test it with stricken, augment the other pieces etc). Could be a little faster maybe? But definetly gonna use it and i recommend it for gem up. thank you and waiting for further updates :)
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Joined: 03/05/2016 - 18:57
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Thu, 11/21/2019 - 07:42 #2can you link your master profile?
For torments i think the best setup could be avarice with boon of the hoarder+wreath of the lightning + taeguk
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Tue, 11/26/2019 - 10:36 #3Master profile is linked :)
Great things comes to those who bot!
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Wed, 07/01/2020 - 14:25 #4how do i use master profile to copy ?
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Sun, 11/24/2019 - 15:44 #5.
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Sat, 11/23/2019 - 15:20 #6master profile plz
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Sat, 11/23/2019 - 17:08 #7can u link the master profile for this one?
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Sat, 11/23/2019 - 22:09 #8What about avoidance etc those settings and maybe a pickit? :p
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Sun, 11/24/2019 - 08:22 #9Where is blood bath skill ?
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Sat, 11/30/2019 - 20:11 #10Yea why would you run a rend build without the Rend/Bloodbath on your bar? Makes no sense
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Sun, 11/24/2019 - 11:36 #11any good pickits for s19 ?
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Mon, 11/25/2019 - 06:06 #12휠바
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Mon, 11/25/2019 - 15:28 #13it doesnt use ground smash and so has no defence
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Mon, 11/25/2019 - 18:44 #14Can confirm it barely ever uses ground smash.
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Mon, 11/25/2019 - 22:11 #15No ground SmasHH!
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Tue, 11/26/2019 - 04:13 #16Works great except it rarely uses ground smash. Which for higher Grs is super important...
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Tue, 11/26/2019 - 04:14 #17Works great except it rarely uses ground smash. Which for higher Grs is super important...
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Tue, 11/26/2019 - 10:35 #18Its updated :) Thanks!
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Tue, 11/26/2019 - 04:31 #19Please drag 'ground stomp' up above whirlwind. The bot starts at the top when it's running the action loop, and goes down the list of skills one by one until it finds a skill whose conditions match the current situation. Right now it'll basically never ground stomp, because any time it *could* ground stomp it'll never reach that action in the script, it'll use whirlwind instead.
alternatively, if the point of ground stomp is to activate the band of might buff, then you should set ground stomp usage as a *buff*, not an attack, since that's what it literally is. That way it'll maintain as high uptime as possible; it'll use ground stomp if the buff is about to fade *regardless* of whether there are enemies around. that's what you want, right?
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Tue, 11/26/2019 - 12:07 #20Thanks for your feedback, looking into it asap!
Making it a buff, depends of how well the bot generates fury. For now i see it lacks fury, if i see a chance in that and we capping it, i will chance it :)
I i will make notes of what we chance.
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Tue, 11/26/2019 - 12:39 #21do you guys also have the problem on salvaging,that the bot teleports arnd and only salvages 1 item and ports again?
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Tue, 11/26/2019 - 16:25 #22no :)
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Tue, 11/26/2019 - 18:21 #23Master Profile link is not working atm. Can you fix it, or put your avoidance settings here? :)
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Wed, 11/27/2019 - 06:33 #24Thanks for the info, its updated and fixed :)
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Tue, 11/26/2019 - 20:23 #25a very good script build. i didnt liked the pickit from last version so i changed it a little bit but its good now... i would rly recommend it if u change anything in your masterprofil so write it in notes that anything getting changed like (Fast mode script changed / cache settings changed) or anything...
should we use fast mode true or false? (i think it doesnt matter right bcs is the same script?) and can u maybe add some virtual settings if possible? or can it be used as virtual?
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Wed, 11/27/2019 - 06:40 #26Thanks for the feedback.
As for now we are in a "beta" mode for the script. That means we are trying new stuff all the time to improve, and sometimes we just test new stuff for some hours. We wil add we will add chances, if they are meant to be. For now we dont support virtual settings because whirlwind is a channeling spell. Try use virtual machine for now, we might chance that in the future.
/BISY
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Tue, 11/26/2019 - 21:41 #27i am confused that the guide is about the rend build but then i see * "Rend" removed from rotation.
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Wed, 11/27/2019 - 06:42 #28Dont be, "Ambo's Pride" in the cube applies rend to all targets your hit with WW. So no need to have it on the skill bar. :)
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Sat, 11/30/2019 - 20:12 #29Not true you need Rend on the bar to have the bloodbath rune active
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Wed, 11/27/2019 - 04:26 #30i will try this at home :D
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Wed, 11/27/2019 - 08:49 #31Hey Guys
I tried to push some grift for fun
I still need alot of gear and paragon(i made my toon sunday)
This is my results:



Keep coming with suggestions! We are actively reading and responding
/ VOSS
Here for a good time, not for a long time....
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Wed, 11/27/2019 - 09:34 #32Thanks for your job! :))
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Wed, 11/27/2019 - 12:46 #33Could you update the build on diablofan please ?
Thx, great job!
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Thu, 11/28/2019 - 04:43 #34its updated now :)
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Wed, 11/27/2019 - 17:25 #35im having an issue for after normal rifts it just moves back and foward a bit if there are enemies nearby but wont go and kill them
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Wed, 11/27/2019 - 19:02 #36Hey
I had the same problem after the new update
We will look in to it
/ VOSS
Here for a good time, not for a long time....
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Wed, 11/27/2019 - 21:07 #37first couple of runs with it, I would already suggest upping the ground-stomp timer to go off about every 7.5 seconds versus every 5. Minimal, but every movement counts when you're trying to maximize xp/hr. I am doing some testing to see how well we can push WW barb. By the end of last season, my Vyr's wizard was clearing over 1.1 TR/HR doing GR107s and I never-ever-ever group so it was all 100% solo gems/augments.
[edit] I went ahead and replicated and put the timer to 7500 ms for both ground stomp actions, I'll let you know how it performs.
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Thu, 11/28/2019 - 04:47 #38Thanks for the feedback!
Let us know how it works, as for now i see no reason to spam Ground stormp if not needed. We wonna keed the band of might buff up where it makes sens.
Great things comes to those who bot!
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Thu, 11/28/2019 - 07:06 #39the problems i see is that it applys buffs constantly even if they are already up and there is times where zerker is down and still on cd because of this. and with zodiac ring it picks randomly what skill to decrese time on. so the less skills u have on cd the more often u can have buffs like zerker up. i dont know if theres a way to make it stop doing that and only doing it when the buff needs refreshed.
Joined: 11/25/2019 - 05:44
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Thu, 11/28/2019 - 09:51 #40If you remove Rend from your bar, your WW only spreads basic rend without any rune on it sacrificing a HUGE portion of DPS tho
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Thu, 11/28/2019 - 12:00 #41Yeah Rend on the hotbar is for the sole purpose of having Bloodbath rune equiped. You don't actually use the skill.
Now that being said, at low paragon levels, band of might is rediculously important for survival. With a limit of 6 skills, you pretty much have to decide on band of might or the Bloodbath rune for rend. Seeing as you do zero damage while dead... for now I have found having Band of Might active is far superior to the damage bump of Bloodbath rune.
Joined: 11/25/2017 - 00:43
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Thu, 11/28/2019 - 12:02 #42Going to test a bit with removing shouts (Battle Rage) and replacing with Rend>Bloodbath to see how it performs. I'll update with results.
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Thu, 11/28/2019 - 12:12 #43Hello
Im trying aswell :)
Thanks for the feedback
/ VOSS
Here for a good time, not for a long time....
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Thu, 11/28/2019 - 15:46 #44Okay, so... Some observations / constructive criticisms, based on my experiences with the top 3 (at the moment) barb profiles:
(Using a GR100 as a baseline, in non-fast mode @ ~P1180, with Stricken + Trapped + Taeguk @ L90; using a typical push build, based on the current top leaderboard rankings)
This — Completed with 0 deaths, 10m 33s remaining. It was even faster the second run (with better pylon spawns), finishing with 11m 9s remaining.
[Bar] Rend — Completed with 3 deaths, 6m 37s remaining.
Whirlwind 11.28 — Completed with 0 deaths, 10m 4s remaining (I noted that this run *also* had extremely fortunate pylon spawns [compared to the runs with your profile], as well, which helped the finish time significantly)
Now, a couple of small issues I'm seeing:
Something that they ALL seem to do is overuse the @#$% out of Ground Stomp. Due to the interaction with the Zodiac ring, you want to use (somewhat counter-intuitively, to be fair) Ground Stomp and (to a lesser extent) War Cry as *little* as possible (while keeping the respective buffs active, naturally), in order to feed as many cooldown "ticks" as possible to Wrath of the Berserker. As of now, it appears to use Ground Stomp as soon as the CD comes up, rather than basing the usage on the remaining duration of the buff, which can leave you with several seconds left between WotB uses once it falls off (the Whirlwind 11.28 script seems to handle this the best, honestly).
Having said that, your profile uses the cooldowns themselves the fastest (when they're available), where I've seen the other two hold them — while off cooldown and lacking the buff(s) — and consequently dying on occasion to damage that was completely manageable (if the buffs had been utilized properly).
Two things I've noticed that seem to be unique to your profile in particular are 1) the profile trying to normal walk through mobs (while you have adequate rage), for some reason, when it should be continuously using WW instead, and 2) simply standing in place anywhere from 1-3 seconds, before continuing to engage and pursue mobs — which I suspect may have something to do with it attempting to use skills that you don't actually have? I'm not 100% sure on this one, to be honest.
It DOES seems to manage pack sizes *much* better than the other two profiles in question, however; preferring to group up mobs (with Ground Stomp, as appropriate) and AOE them down, then moving on to the next pack, rather than sitting on a single mob / minion and wasting precious progress and clear time.
Edit: Also, on the topic of avoidance, I noticed that your profile also seems to "stand in bad" much less than the others (by default, without having to mess with manual avoidance settings, at least), which is definitely a good thing.
Edit 2: After watching it fully run through a few dozen more GRs, I'm seeing it perform *amazingly* like... 90% of the time; better than the others, by far. The other 10%, however, it falls flat on its face (during one of the seemingly random pauses when it just stands there and either the BoM or WW buff falls off, for instance), and typically snowballs into several deaths from there; however, it's been able to recover and hasn't *failed* a run yet, that I've seen.
Joined: 11/25/2019 - 05:44
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Thu, 11/28/2019 - 14:47 #45Wasn't trying to argue BoM / Rend..
https://www.diabloprogress.com/class.barbarian
all of them have Rend on bar basically
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Thu, 11/28/2019 - 17:07 #46Need
Virtual mouse/keyboard: 1 >>>>V0.3
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Fri, 11/29/2019 - 01:15 #47no rend in hot bar?? how we apply bloodbath after a kill? and your script runs more than it spins
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Fri, 11/29/2019 - 04:12 #48Hello All
We are working on a large patch for the script
Duo to work and family we expect to release it in the begining of next week
I can reveal that we are currently testing with rend(Bloodbath) in the skill bar and therefor removing Ground Stomp
And we are otimizing the script to use whirlwind all the time instead of running around to some packs of mobs
A big thanks to all who are giving feedback!
/ VOSS
Here for a good time, not for a long time....
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Sat, 11/30/2019 - 03:07 #49Density limit: 8
Scanning range: 40
Elite Weight: 100
Minions Weight: 1
Goblin Weight: 100
Common Monster Weight: 1
Guardian Weight: 100
Life Limits: 40
Minimum duration: 1000ms
Stuck detection time: 500ms
Joined: 11/27/2019 - 02:32
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Sat, 11/30/2019 - 03:46 #50How to I make it WW more rather than "walk (yellow footsteps)" when walking it will just get stuck on walls or if mobs bunch up.
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Sat, 11/30/2019 - 05:05 #51Definetly a good push build/script. I've been using guigs for fast farming, i've just tested this one now. 13xx paragon, season, did 100 gr in about 4 min (no death). Tested it further, did 110 with 2 minutes remaining (no death). Unfortunately, @ 112 it couldn't do it in time (still no death). It is a bit slow, but i do like the survivability. Probably i lacked a bit of damage to be fair (i was using esoteric instead of stricken, also still have items that are not augmented yet). But gonna play with it more today (test it with stricken, augment the other pieces etc). Could be a little faster maybe? But definetly gonna use it and i recommend it for gem up. thank you and waiting for further updates :)