Using Hydra effectively! [help!]

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Joined: 05/08/2014 - 12:49
Sun, 05/11/2014 - 13:33 #1

I've got a new weapon:

Notes for info:
Mammoth Hydra
Primary: costs 15mana
Cooldown: 0 sec
Requires two casts to effectively work, instead of 1

This weapon enables the use of double hydra.. Because of the way the bot customization works, I can't fathom a way to effectively manage this effect!

Tyrael or Com, do you have any ideas?

Joined: 03/20/2014 - 17:34
Sun, 05/11/2014 - 13:38

That's a bit too specific for CustomSkill which we wanna keep quite global

Or maybe you can cast hydras every X milliseconds. Give it a try

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Joined: 05/08/2014 - 12:49
Sun, 05/11/2014 - 15:18

I tried that one already.  It just breaks it a bit too much!

It was worth trying. =)

“Innovation distinguishes between a leader and a follower.”  -Steve Jobs

Joined: 03/17/2014 - 18:12
Mon, 05/12/2014 - 06:34

Hi peanut_mnm,

I check if I have an attribute for number of hydra, may be it can also used for other skill (like sentries)

Joined: 06/07/2014 - 22:15
Tue, 07/08/2014 - 21:37 (Reply to #4)

attribute for number of hydra/sentries would be good. I have the serpent's sparker too and the only time i can cast 2 hydra's at a time is by setting it to attack instead the usual buffattack or buff <to prevent spam cast> and placing 1000 - 2000 millisecond timer.

Joined: 09/28/2014 - 16:34
Mon, 10/27/2014 - 02:59

Is there any way to make multiple hydras (serpent sparkler) work now?  Unfortunatly vs. sentry there's still an AP cost to hydras so it's bad to spam it extra....

Joined: 05/14/2014 - 01:14
Wed, 10/29/2014 - 22:12

OLD SCHOOL method is to cast Hydra 5~7.5 seconds in between. But the 2nd Hydra is always delayed in the scene and is not effective.

NEW SCHOOL: The best way of using Serpent's Sparkler is to have TWO (2) Hydra Actions and set them up BOTH with exactly same Timer, exactly same attack distance, exactly same resource cost. EXACTLY same!

This way, the moment BOT is going to attack:

  • HydraAction#1 will drop Hydra1 and wait for x seconds;
  • HydraAction#2 will drop Hydra2 and wait for x seconds;

These two actions will be performed as fast as possible, dropping 2 Hydras on the scene with minimal delay between each other; then wait for x seconds later to recast them anew.

Credit: Saw this method from MrNiceGuy's Custom Script.


Joined: 04/30/2017 - 21:01
Sun, 05/17/2020 - 10:21

try this one out.  let me know what you think: