Beta program: affixes/monsters avoidance going under test tonight

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ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Fri, 08/08/2014 - 02:31 #1

Hi,

We have a minor version ready.

Affixes and/or monsters avoidance is going under beta program tonight (europe time)
Check here if you wanna be part of it and help us detect bugs and improve the next release quality

This minor version should include:

Affixes/monsters avoidance is now handled by all scripts
Example: CustomScript now has AffixesAvoidance and Monsters avoidance options. Do not turn MonstersAvoidance to true if you're using a melee build... Once the options are activated, configure dangers detection distances in FileMenu > Avoidance Settings

Note: some script do not have this as an option. E.g. DemonHunter_Sentries script always tries to avoid monsters AND affixes, so that there is no option to configure avoidances to false. Base_Cusader has no configurable option to avoid monster (it's harcoded to false since it's melee) etc...

General

General: fixed overflow xp counter
General: CPTimeout is now user-configurable in Global Settings
General: updated description text for FastRunTolerance
General: Added a new menu: File Menu > FastMode Settings
Genera: Added some FastMode settings: FastModeKillELites and FastModeEliteScanRange
General: Bot engine is now able to avoid monsters and/or affixes

Pickit

Pickit: Added GEM_PICK_ONLY_IMPERIAL
Pickit: Base, Free: Added X1_SpectralHound_Skull_promo_01 to always keep in inventory

Sequence

Sequence: UberKeysFarming: Description

Script

Script: Added: DemonHunter_Sentries
Script: Added Monk_RaimentPalm
Script: Added DemonHunter_VaultedSentries

Ros-Bot Team

digitaldevil
DONATOR
Joined: 07/03/2014 - 20:48
Fri, 08/08/2014 - 06:41

Exciting news for DH botters. Yay!


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ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Fri, 08/08/2014 - 13:25

Published in beta program


NO support by private message.

Support must go through forums
Support - Beta

warshock
Joined: 07/05/2014 - 00:12
Sat, 08/09/2014 - 00:15

Base_Cusader has no configurable option to avoid monster (it's harcoded to false since it's melee)

is Foth fire starter build can categorize as range class? Rip shotgun build i guest


index.jpg

digitaldevil
DONATOR
Joined: 07/03/2014 - 20:48
Sat, 08/09/2014 - 00:50

I'm not a beta tester yet, but could I suggest a workaround the hardcoded towards no avoidance for avenger affix. Perhaps make the bot go xx-yards for x-seconds right before the explosion occurs. Or even make routine work when there's only 2-3 stacked/closeby explosions.


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smoug
DONATOR
Joined: 07/20/2014 - 13:13
Sat, 08/09/2014 - 09:04

What is experted time from beta to live version 


ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Sat, 08/09/2014 - 12:28

As soon as it fits users needs and we have fixed first bugs


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Support - Beta

nowords
DONATOR
Joined: 08/03/2014 - 12:18
Mon, 08/11/2014 - 10:48

How it's going? Any ETA?


ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Mon, 08/11/2014 - 12:28

Not bad
But I'm not satisfied with the current algorithm, and beta testers have asked for some additional settings that I wanna look into first. Not much time this week, so don't expect before the weekend


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ComMan
ROS BOT
Joined: 03/20/2014 - 17:34
Wed, 08/13/2014 - 12:43

If I have time, I'll release that tonight


NO support by private message.

Support must go through forums
Support - Beta

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