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08/14/2016 - 15:38 2.04b

Early access until September, 3rd.

  • Sequence: Bounties: Now has a "DoNotGetCacheDelay" option. If "DoNotGetCache" is set to true, the bot will wait at the end of a bounty game, beeping every 5 seconds, for you to call you friend and/or you to grab the caches by hand. Once the delay is over, the bot will leave the game without grabbing caches
08/03/2016 - 17:17 2.04 Early Access
06/14/2016 - 01:38 2.03d
  • Engine: Fixed a bug where the bot would hesitate between taking a portal and getting interest in other stuff (e.g. picking items)
06/12/2016 - 10:08 2.03c
  • Engine: Potential fix radial density only scripts (the concept of radial being an opportunity attack was leading to a potential issue depending on monster density when taking a portal to another level)


  • Sequence: Bounties: A3/A4: Move to Town WP before getting the cache from Tyrael
  • Sequence: Whimsyshire:
    - bot picks staff from stash if not already in inventory
    - lower time lost at entrance (no more time lost due to killing monsters)
    - fast mode option enabled
  • Sequence: Bounties: Added a DoNotGetCache option
  • Sequence: Rift: Added a HomeTown option (bot will teleport to this town before opening any rift/grift)
  • Sequence: TheVault: Modification of the run
  • Sequence: AdventureMode: Added a fast mode option (this sequence is back to beta stage, there may be side effects)

Note: none of those changes has gone though beta phase. Please report any issue in the support forums
05/31/2016 - 15:09 2.03b
  • Sequence: Bounties: A3/A4: bot perfoms a movement to town WP if it had to vendor stuff
05/29/2016 - 16:10 2.03a
  • Fixed in town navigation when moving from a town to another town (this fixes the uber realms sequence)
05/28/2016 - 17:13 2.03

End of 2.4.1 Early Access

  • In town navigation (faster town routine)
  • Sequence: Ubers keys and realms: Added some logs for issue #429140
  • Engine: TpSafeMap: Fixed CpTimeout by reseting position of origin to current PositionTimeout
  • Engine: Added timeouts reset when failing a run
05/19/2016 - 13:56 2.02f Early Access
  • Custom script: fixes an error for crusaders, leading to spells being wrongly cast
05/18/2016 - 16:15 2.02e Early Access
  • Engine: Added a log when reseting timeouts (may be of some use understanding the CpTimeout wrongly handled event)
  • Engine: VendorLoop: Slowed the identification progress bar scanning


  • GUI: fixed an exception for users without any master profile
05/14/2016 - 11:34 2.02d Early Access
  • Engine: Gems: Updated list of UpgradeLimitedGems (Gogok can now be upgraded over 50)
  • Engine: Fixed an issue when TPing and launching a cursed event


  • Sequence: Rift: Potential fix for early grift quitting issue (Limited the next level portal detection to 150 yards)


  • GUI: Rework of the bot user interface