WIZ-CHANTING-ARCHON-feat.RAZ

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macaman4
Joined: 05/19/2019 - 11:07
Mon, 07/29/2019 - 02:42 #1
Description
Class: 
Wizard

₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪

         CHANTING ARCHON

                           Vyr + Chantodo

₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪

      

D3Planner: https://www.d3planner.com/716311421

- Speed and Push/Gem-up builds included.
- Alternative passives, runes and other supported skills listed. Experiment with it.
- Screenshot 1 was with 8-9k+ paragon and 150 gems. "CoE #1" in the planner.
- Screenshot 2 was with 8-9k+ paragon and 150 gems. "CoE #2" in the planner, and the Slow Time modification described down in the Info section.
- Similar scores have been produced with the Karini #1 build as well, so don't fret too much if you can't survive with CoE.
- Only use Zei's if that gem is high lvl (130+), otherwise Bane of the Powerful is probably better.

Master Profile: https://www.ros-bot.com/master-profiles/wizard-vyr-chanting-archon-1774419

- I've only included stuff for Rifts, Greater Rifts and Others (SearchForPool, Cowlevel). Not meant to be used for Bounties or Uber hunting.
- Make sure to use the Rift script for any non-GR stuff. Click on it in the Master Profile and link that one too.
- Use your own pickit.

An alternative Rift script/build worth testing could be FIREFLY! but it require high paragon to have a chance in T16.
Just replace Rift sequence stuff from that Master Profile into this Master Profile for Chanting Archon, and save a loadout in the amory and it'll will switch auto.
If you don't have Premium and therefore not Armory, then go get it, it's worth it.

Info

- If your latency is high, you might need to replicate the script and increase timer on 'A: Arcane Blast' to find a value that doesn't click it too soon. Should be OK for most people though.
- Try any Density Limit in Fastmode that you want and see how it plays out. Default 10 which has been working well so far, as we're balancing between wanting to get stacks and moving towards next elite.
  You may want to raise it slightly the higher GRs you go.
- If you rather want to always go into Archon off cooldown instead of at 20 Chantodo stacks or low HP/Arcane:

  • Replicate this script. Edit it.
  • Find the action named "Archon". Edit it.
  • Scroll down to Buff Settings, change "None" to "Health".
  • Scroll down and click the Update button and then scroll down and click the Save button.
  • Remember to check back on the original script now and then since you're no longer receiving automated updates as you would if using the linked script.

- If you rather not cast Slow Time outside of Archon, and only have it on skillbar for the 15% increase damage rune (which Archon's Slow Time inherits), then use the script from the Uber sequence slot.
  Or if you rather want to tweak it yourself:

  • Replicate this script. Edit it.
  • Find the action named Slow Time (not the 'A: Slow Time'). Edit it.
  • Scroll down to Density Settings, change "Attack limit" to "1000".
  • Scroll down and click the Update button and then scroll down and click the Save button.
  • Remember to check back on the original script now and then since you're no longer receiving automated updates as you would if using the linked script.


Changelog

June 28:
- Changed: D3Planner updated.
June 25:
- Changed: Rift script updated.
Dev7 (Published June 15)
June 21:
- Added: "GR Speeds #7" in D3Planner.
June 15:
- Changed: 'A: Beam' removed channeling due to latest bot version.
June 2:
- Changed: 'A: RPos' actions max param from 20 to 30y.
- Changed: 'A: RPos Short' attack distance and max distance from 20 to 30y.
- Changed: 'A: Beam E' attack range from 20 to 30y and maximum distance from 20 to 30y.
- Changed: Fastmode and Avoidances.
May 28:
- Added: 'Familiar' in script and D3Planner.
- Changed: 'A: Approach' and 'Approach' minimum distance from 6 to 5y.
May 20:
- Changed: 'Fuck Fastmode' density changed back to Circular and from 35 to 30y.
- Changed: 'A: Arcane Blast' interval changed from 595 to 600ms.
- Changed: 'A: Arcane Strike RG' max distance from 13 to 18y.
- Changed: 'A: RPos RG' min distance from 13 to 18y.
- Changed: 'A: Beam RG' min distance from 13 to 18y and max distance from 20 to 50y.
Dev6
May 28:
- Edited description text.
May 24:
- Fixed a faulty setting.
May 19:
- Testing: 'A: RPos Long' min distance from 0 to 10y.
- Testing: 'A: RPos Long *' min distance from 0 to 6y.
- Testing: All Archon TP skills from 1 to 0.75s
- Changed: 'RPos' Min distance from 0 to 20y.
- Changed: All Archon RG actions prioritized over Archon T abilities.
- Changed: 'A: Arcane Strike RG' prioritized over 'A: Arcane Strike T'.
- Changed: 'Blackhole' attack limit from 1 to 2.
- Changed: 'A: RPos Short' interval from 0.75 to 1s and max param from 10 to 20y.
- Changed: 'A: Arcane Strike E' max distance from 12 to 14y.
- Changed: 'A: Beam E' min distance from 12 to 14y.
- Changed: 'A: Arcane Strike T' max distance from 10 to 12y.
Dev5
May 8:
- New: Another 'A: RPos Long' to prio elites or high density.
- Changed: 'A: Move' and 'Move' minimum distance from 20 to 22y.
- Changed: Avoidances
- Changed: Old 'A: RPos Long' renamed to 'A: RPos Long *' and prioritized below 'A: Arcane Strike T'.
- Changed: 'A: RPos Long *' minion weights from 2 to 1 and attack limit from 3 to 2.
- Changed: 'Archon Arcane' threshold change from 1 to 9.
- Added: 'Archon Arcane'.
- Changed: 'A: Arcane Strike T' attack limit from 1 to 2.
- Changed: 'A: Arcane Strike E' max distance from 10 to 12y.
- Changed: 'A: Beam E' min distance from 11 to 12y.
- Changed: 'Fuck Fastmode' minus values for E and RG.
- Changed: 'Explosive Blast' prioritized above 'Fuck Fastmode'.
- Renamed: 'Frost Nova RC' to 'Frost Nova HP'.
Dev4
April 25:
- Added: 'Fuck Fastmode' added. Density limit can now be changed in Fastmode to something else than 1.
- Added: 'Arcane Torrent RG'
- Added: 'Magic Missile RG'
​- Changed: GMDS changed from 75 to 90y.
- Changed: 'Archon Start' interval from 6 to 5s.
- Changed: 'Teleport Stun' attack limit to 1 and hp threshold to 75%.
- Changed: 'A: Arcane Blast' prioritized below low HP actions.
- Changed: 'A: Arcane Strike E' attack distance from 8 to 9 and min/max param to 10/10.
- Changed: 'A: RPos Short' Max param from 20 to 10y, attacklimit from 100 to 10 and minion weight from 5 to 4.
- Changed: 'A: Beam E' Min distance from 9 to 11y.
- Changed: 'A: RPos Long' attack limit from 3 to 2.
- Changed: 'A: Arcane Strike T' attack distance from 8 to 9, min/max param to 10/10 and attack limit from 2 to 1. (Attack limit TEST change)
- Changed: 'A: Beam *' minion weight from 3 to 2.
- Changed: 'A: RPos RG' attack distance from 0 to 50y.
- Changed: 'A: Arcane Strike RG' attack distance from 7 to 8y.
- Changed: 'A: RPos HP' attack distance from 0 to 50y and changed HP threshold to 90%.
- Changed: 'A: Arcane Strike HP' attack distance from 8 to 9 and min/max param to 10/10.
- Changed: 'A: Beam HP' added Density.
- Changed: All non-archon skills to max distance 35y and max param 15y.
- Changed: 'Black Hole' interval from 1.5 to 2s.
April 24:
- Added: 'Approach'.
- Added: 'A: Approach'.
- Removed: Unnecessary "A:" attack skills.
April 23:
- Changed: 'A: Beam DE' Min distance from 0 to 9y.
- Removed: 'Archon Proximity'.
April 13:
- Added: 'RPos'
- Changed: Changed attack distance on 'Arcane Strike' actions from 8 to 7y.
April 12:
- Added: 'Black Hole S'.
- Added: 'Slow Time S'.
- Added: 'Calamity S'.
- Added: 'Arcane Torrent S'.
- Added: 'Magic Missile S'.
- Misc: Renamed all 'A: Disintegration Wave' actions to 'A: Beam' to not get double lined in debuginfo.
Dev3
April 11:
- Added: 'A: Disintegration Wave *' added. Old one renamed to 'A: Disintegration Wave T'.
- Added: 'A: Disintegration Wave DE' added.
- Added: 'Ice Armor'.
- Added: 'A: RPos *'.
- Changed: 'Arcane Torrent' Ignore pos calc to 0.
- Changed: 'Diamond Skin' Density removed.
- Changed: 'A: Disintegration Wave T' attack limit to 3.
- Changed: 'A: Arcane Strike T' attack limit to 3.
- Changed: 'A: RPos T' attack limit to 3.
- Changed: 'A: RPos Short' prioritized down 2 steps below the first 2 Elite atk actions.
- Changed: 'A: Arcane Strike E' and 'A: Arcane Strike T' atk distance from 10 to 8y.
- Changed 'Archon HP' from 95 yo 75% hp.
- Changed 'Archon Proximity' from 30 to 20y.
- Changed 'Archon 6s' to 'Archon 8s' and removed density/surround req.
- Changed: 'Black Hole' from 60 to 50y and interval from 1 to 1.5s.
- Changed: 'Slow Time' from 60 to 50y.
- Changed: 'Arcane Torrent' from 60 to 50y.
- Changed: 'Magic Missile' from 60 to 50y.
- Changed: Fastmode from 60 to 50y and from density limit 3 to 1. (Basically testing FM off)
- Removed: 'Archon Arcane' (May readd later).
April 10:
Dev2
- Added: 'A: RPos' actions.
- Added: 'Calamity'.
- Added: 'Frost Nova' and 'Frost Nova RC'.
- Added: 'Magic Missile'.
- Added: 'A: RPos RG', 'A: Arcane Strike RG' and 'A: Disintegration Wave RG'.
- Changed: 'A: Arcane Blast' interval from 575 to 595ms.
- Changed: 'Teleport Away' interval from 50 to 1500ms.
- Changed: Added Density to 5s Archon.
- Changed: 'Archon Proximity' interval from 0 to 1000ms.
- Changed: Moved 'Teleport Away' and 'Teleport Stun' up above 'Archon Proximity'.
- Changed: 'A: RPos Long' RG weight from 1 to 8 and minion weight from 8 to 10.
April 9:
Dev1
- Added: All the logic around when to go into Archon.
April 7:
Baseline
- First baseline version for testing on 2.6.4.without any ideas/tweaks implemented.

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