Vayne's Impale

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Joined: 11/28/2017 - 14:03
Sat, 02/16/2019 - 03:37 #1
Demon hunter

My Scripts

Vayne's Mages - LoN / Rathma Mage build
HT Keyfarmer Headless Chicken - Witch Doctor Chicken (HT set) Garg Torment keyfarmer


If you die lot, make sure to check the avoidances and turn molten up to 100%. Edit avoidances to your own needs!


104's stacked, ~6.4k paragon > (Apologies, I could somehow not upload pictures when making this post)



Master Profile

Vayne's Impaler

Might I ever change anything in this script I will make a changelog here and post a link to a NEW profile for whatever has changed. This means you do not have to worry about me messing up your master profile and whatever is linked to your profile while using the script! Your script will be automatically updated once I push any edits through to the public script - given that they are improvements compared to before.




This build, just like any other comes in different forms. I added planners for both NS (Non-Seasonal) and S (Seasonal), each comes with one for damage and one for more safety (toughness). If you feel condifent enough that you will not die you can use the damage planner, might you die more than you want to, switch to the toughness planners.



Beware that this planner may change in the futue. If a newly tested build turns out to run well, it will be added to the planner, so keep an eye out! If you have any ideas or other builds that might work out better and that you have tested (and compared to results vs the old build) feel free to send me a dm with your improved results so I can take a look at it for myself and possibly add it to the planners :))




There is two options for your follower here. enchantress or scroundrel. Both options are viable. The enchantress might push your attack speed to the next breakpoint and the scroundrel gives you more damage for a period of time. This depends per character so definitely try each!



Important Notes

  1. You have the option to run with the leech passive. This will give you a great deal of toughness/recovery than when you don't have it. Might  you decide to use this passive, then make sure to roll secondary roll Life Per Kill on as many pieces as you can for the passive to be more efficient.
  2. Ring rolls. I have opted to go for damage range on rings rather than attack speed for the simple fact that this came out better and gave better results than stacking iAS on them did. Try this for yourself too if you have the chance, might differ ;).
  3. Any issues with the script? Any ideas, tips or suggestions? Feel free to post them here or hit me up on discord, I'm there most of the time just lurking!
  4. Run this biuld with a lot of HP. I personally run with 1.3M HP for the sake of staying safe, avoidances kicking in less often making you lose speed and simply so I don't die losing my pools, meaning i get more eph :).




  • Updated FoK usage > buff always rather than on x health and elites only
  • Added vault rule - Buff when health <30%; get safe spot to heal up / attack
  •  Added min life % on vault attack engage on elites to prevent bot from jumping back in instantly when low health (evading) after using rule named above. Changed min/max distances on density settings from 20-55 > 20-45. Changed max attack range from 55 > 45.
  •  Added vault Approach rule 20-50Y
  • Updated MFG usage > Longer cooldown - based on contagion now rather than VoD < don't use VoD!
  •  Changed impale attack range on elites from 15 > 13
  • Changed vault (long range) min distance from 15 > 17. Changed timer from 100 > 10ms
  • Changed vault (close range) max distance from 15 > 17
  • Changed vault (town) min distance from 10 > 15


  • Correctly changed the Fan of Knives rule that I thought I edited last time around, I messed that up though, correctly done this time around though! Changed timer from 50 > 10ms. Removed life limit (cast when below x% HP) and elites only.
  • Changed Vault buff on <30% HP timer from 3000 > 5000ms. Also added Attack on it to basicly do the same as the last note in this list but for lower HP since there is a chance you get hit hard again while that rule is on cooldown.
  • Added life limit on Vault |M/A| rule for 50% HP to prevent toon from jumping in on low HP.
  • All caltrops rules are completely redone, from scratch.
    • All timers are now changed from 5950/4000 > 1000ms
    • Added a min discipline level at 80% > prevents spamming the skill, but combined with the low timer this allows the toon to use the skill whenever discipline is above 80% every second as there is always the chance of the toon repositioning during fights with updated vault rules (see rules below).
    • Density check still applies to each rule.
    • Changed ranges from 40 > 15 yards (remains 35 on trash only).
    • Added a min density (amount of trash mobs) to trash rule for it to be cast.
  • Added new Vault rule (Vault |AE[A]|D|0-20|60%<HP>50%|1500MS|).
    • Approach rule for 0-20 yards. Adding to th eyet existing 20-45 yards one.
    • Used when HP>50% && HP<60% ;; Keeps toon from jumping in when HP is too low or when HP is high, making sure it doesn't use it midfight when not necessary - ruining potential positioning and fights in general (losing time as well), basically no excessive approaching.
    • Mainly for when stuck in mobs and bot doesn't know what to do (hope to fix this in a better way in the future) and it's 100% sure it will not get out (hp dropping below 60%).
  • Added new vault rule (Vault |A|B|40Y|<85%HP|8DC|4950MS|).
    • Better (near constant) upkeep for Elusive Ring buff.
      • WHY NOT CONSTANT???????? Listen here yeah..
    • Added 85% HP cast so it does not use it before dropping lower than 85%HP > reposition and reset a fight when dropping "uncomfortably" low.
      • Reasoning behind this: Don't use it when high HP, will only ruin position during fights and 85%+ HP is still safe. 100% Uptime on ER ring buff while dorpping lower than 85% HP every 4950ms (ER buff = 8000ms).
    • What do you know... also works as a great tool against spinners!!! Not my words... Bit of bragging here but hey.. always good to boost my own ego sometimes right?
    • On a serious note though, this rule basicly responds to huge damage very very quickly and allows you to get the hell out of there (monster damage such as spinners which don't oneshot but do a lot of damage very quickly - stuff you can't put in your avoidances just like that except for avoiding all monsters in general at x% life).
  • Updates have seen around 100-120B EPH improvement on 100s, 150-200B eph on 104s!!!
  • Still playing around with Fastmode timers - update will come sooner or later, will keep you up to date on that!




Uhm.. Yeah.. Here goes.. Many people have asked me for my paypal etc to send me some appreciation donations. Add it to your scripts this and that so we can use it.. I had to think on this for a while as I do not script for donations. I do this because I enjoy it a lot and try and help the community out this way. I'll add a link to my paypal below here might you want to use it. I want to repeat though, I do this for fun, everyone who wants to send some appreciation my way is welcome to, but I do NOT expect you to nor do i ask for it but I'll obviously thank you myself :). So yeah... As per request of many people;

My PayPal Link

Joined: 05/19/2017 - 15:28
Tue, 02/19/2019 - 16:32

This is better than rosauto's. Thank you.

Joined: 07/19/2018 - 05:02
Sat, 02/23/2019 - 01:07

I've been having an issue running everything with your setting here where the DH will just continuously vault over and over again while attempting to loot, wasting a LOT time. It's super sweet otherwise. Any suggestions to fix that? I'm gonna try messing with the 0-15m vault setting and see what that does. I'm sure it's happened to other people too so I figured I should ask.

Here's a screenshot of an example.

Joined: 11/28/2017 - 14:03
Sat, 02/23/2019 - 07:31 (Reply to #3)

Hi, it's something im trying to prevent as much as possible. It's connected to the way the bot moves during rifts though so I can't mess it up making it move less or less accrurate/reliable during a rift itself. Expect it to be better with the next version ;)

Joined: 11/28/2017 - 14:03
Wed, 03/06/2019 - 17:33 (Reply to #3)

Hey, just notifying you, it should be fixed by now ;). Just wondering if it's all good for you too now (should be performs the same for all - an @ in case you didnt notice the update!)

Joined: 07/26/2018 - 15:53
Thu, 02/28/2019 - 20:51

Amazing update to an already great script!  Thanks for sharing it, Vayne!

Joined: 02/16/2016 - 04:15
Sun, 03/03/2019 - 13:39

Great script ! Works perfect, thank you.

Joined: 03/06/2019 - 08:52
Mon, 03/11/2019 - 11:33

What gear are you using for the Scoundrel / Enchantress?

Joined: 10/08/2018 - 20:54
Tue, 03/12/2019 - 15:04

great script!

Joined: 02/11/2017 - 10:24
Thu, 03/14/2019 - 20:31

Script works great! Gets over 1,000B on GR100 at Seasonal Paragon 3000 (stacked keys and pools, can't wait for Armory) When the Rift closes, the permanent Shadow Power buff turns off so there's no movement speed boost around town from Shadow Glide. Recasting it keeps the 30% movement buff active while in town until the next rift. Might shave a second or two off a game.

How about adding a Shadow Power Town item to the bottom:
Skill: Shadow Power
Usage: Movement
Timer: 100ms
Move Settings: Town 0-100y


Joined: 11/28/2017 - 14:03
Tue, 03/19/2019 - 20:43 (Reply to #10)

I'll see what I can do about that :). Good suggestion!

Joined: 06/06/2015 - 23:45
Wed, 03/20/2019 - 15:07

Very Nice !

Joined: 03/27/2019 - 14:00
Fri, 03/29/2019 - 15:31

Fantastic ♥

Joined: 07/14/2015 - 05:09
Sun, 03/31/2019 - 04:48

Would prefer to see marked for death trigger by density/buff instead of just elites. I was using prior to this. Did my eph go up? By a couple cunt hairs but just enough to count on one hand. 780-830B has been the consistent average just letting it run on 105. Both script's averaged gph somewhere in the 9's But I really want to see this one be more aggressive on vaulting to cover those long ass maps better.

Joined: 07/14/2015 - 05:09
Sun, 03/31/2019 - 04:48


Joined: 11/30/2017 - 22:46
Wed, 04/03/2019 - 23:23

im running out of hatred :( not sure why

Joined: 11/30/2017 - 22:46
Wed, 04/03/2019 - 23:23

im running out of hatred :( not sure why

Joined: 11/30/2017 - 22:46
Wed, 04/03/2019 - 23:23

im running out of hatred :( not sure why

Joined: 11/28/2017 - 14:03
Thu, 04/04/2019 - 20:44

One message wouldve sufficed ario ^^. I can only assume you are running this on t13 then, which is not a good idea for impale. It needs those multiple hits on each thrown impale to regenerate hatred. Oneshotting everything doesn't help for that. Impale is great for gr's, less so for t13.

Joined: 02/23/2019 - 01:42
Sat, 04/13/2019 - 13:57

I run this script on two cookies to get them some more paragon to work with and to try the script in general and can say without a doubt that this is by far the best impale script I've used. Its very consistent with low death counts (most of them are spinners). I usually run 2 deaths on average which is insanely good at 1400 paragons. Thank you very much!

Joined: 10/08/2018 - 20:54
Sat, 04/27/2019 - 03:34

Amazing work. one of the best script I've tried

Joined: 03/22/2018 - 21:48
Thu, 05/09/2019 - 19:02

Hi mate. I've been running this script on three computers for some time and it seems to work the best with my preferred gear and skills. I've been considering experimenting with Zei's in place of Gogok, and I wondered if your script is optimized to work well with Zei's? Please let me know. Thanks.