I think Way Of The Hundred Fists and Dashing Strike conflit each other, and it doesn't spam Dashing strike when it needs to for its movement -- It doesn't spam dashing strike to move but it walks most of time. Otherwise, everything works fine for me~
I think I made a change in Dashing Strike: Move -> click on force recast. I made a few other changes, but this seemed to fix my concern -- it seems to spam dashing strike and move much faster.
I am so glad that you added WOTHF in your script which I really needed to try higher GR. Thanks again!
Could you make a working script out of Davlok's LoN LTK?
Well i Crafted some Hellfires and wwhat shall i say... LoN outclasses Wokus by far. In tehrms of T13 Games per hour aswell in Grifts EXP Speedfarm aaand u can lvl ur gems fairly nice... Current grift 74 Like bread through Butter in 4 to 5 mins 240 B/H. Thats my first LoN test
When the bot sees an Elite he always tries to go to the elite even when he is stuck in so many monsters that he cnat move. Make sure to use LTK too when on the way to elite.... its a small missplay by the bot but waiting for dashing strike to go to elites takes sometimes a few secs thats dangerous :)
I will Test tonight watching the bot a bit: ) Very nice you addapt changes so fast. I had a new idea about LoN LTK. Try use in geom instead Crystal Fist and Go for equiphany Desert shroud instead Insight. This way you can Spam blinding Flash so fast that even with seize the initiative and Flying Dragon Active you wont run out of Spirit
Like the script and the toughness that comes with the build.
1. Bot stucks on corners way too often in my opinion. (Any Help?)
2. The Fast Mode Settings should be more Ingeom friendly. Ingeom is an absolute beast and outperforms every other build that is linked in d3planner.
Hi Thanks for the feedback.
I am updating the script with some tweaks on attack style. So that could be a reason temporarily you met some issues.
But I will fix it asap once found.
For density setting, please give more details about your suggestions or test result then I can adjust it.
Hey angewei, thanks for quick reply.
First of, I play the Ingeom Build with Lefebvre’s Soliloquy and Paragon 3k+.
I switched off any avoidances to let the script do everything according to the respective parameters. (Suprisingly this built is so tough, that I don´t even proc on multiple molten explosions.) What I see very often though is the following: Dash ---> Cyclone Strike ---> Pause for about 3 or more seconds ---> Lashing Tail Kick as attack (even with no spirit issues) This is the main cause of death, because in those 3+ sec the bot seems to be doing nothing and as soon as the damage reductions fall off it dies. Most of the time it´s in corners I guess.
I think with some tweaks and if it´s possible to minimize deaths, one could easily do 250+b/h with this.
Very appreciated for your detail feedback and so good observation.
I have complicated the script with attack loop action and put Dash > Cyclone Strike > LTK order where Dash has 3s timer.
I was thinking that if the action Dash is in waiting loop of timer it should go to next action and apparently it didn't. it's because with ingoem the CD is already down but timer is on.
That's where the 3s pause comes from.
I have adjusted of LTK action position to avoid this.
Hope it will resolve the issue.
Starting running this script. My runs seem fairly slow for T13. Damage and survivability are not an issue as 1) I don't die 2) my damage is well over 2.5M sheet dps.
I watched the script run for about an hour and noticed that a lot of time is loss due to a some kind of conflict in the routine logic. Here's what's happening for me quite frequently. After it kills and elite pack immediately I see the green circle come up as if to move to a new location. This spot is farily far away and most likely a dash point. Instead of dashing or moving, instead, immediately i see a light orange circle and 99% of the time its target is a (1) straggler mob that my follower is engaged on rough 10-20 yards behind me. Now the weird part is, instead of engaging that target it immediately goes back to the green circle with the movement location further ahead. This loop continues rapidly for anywhere from 2-5 seconds essentially making my monk dance in once spot. This occurs quite often in my rift runs and essentially renders my In-geom proc fairly useless as the bot just moves like 1-2 yards trying to figure out which routine to move to next but it can't decide? Does anyone else notice this issue? I feel like I can shave almost a minute off my runs on average if I can find a fix for this.
Hey angewei! Thanks for the fix... Wasn´t home for 3 days, sorry for my late response. Looks a lot smoother now.
@toucan : I cannot confirm your issue. I watched my bot for 2h and it never occured on T13. What´s your Ping and what are your fast mode/avoidance settings?
Ok, wanna share my latest run over 8h and I have to admit it´s great!
290b/h with around 9.5 G/h, T13 Rift at the beginning and Rift Pool decision. (Para 3k+)
No Death, No failed Run in the mentioned time span!
What I use:
Hi radioheaded, thanks for your specification and I think it's a very good finding.
Deactivate the avoidance is definitively useful.
I have updated the link with your avoidance setting too.
I have fixed also the link issue.
Don't hesitate to find me on Discord :)
giving me 2-3 failed games per hour nowadays, dunno why :-/
didn't change anything, bot is just leaving some games after 3-5 minutes, other scripts are working fine, is it a known bug for some scripts?
How much sheet CDR should i aim for to not run out of spirit on GR pushing without Gogok active? I think i have around 52% sheet CDR and i still find him staying still for an occasional 2 seconds on RG when he runs out of spirit.
1. On the planner, both weapons, gloves and shoulders have CDR rolls + gem in the head. Is this enough?
2. Shouldn't it auto-attack when out of spirit? (mine doesn't auto attack, just stands still and does nothing waiting for flash cooldown)
Sorry, i didn't mean to say i don't have Gorgok, i asked what should my character sheet say when it's not active.
Also is it fine that my character doesn't auto-attack when out of spirit? It makes Gorgok effect wear off because the monk just stands there doing nothing.